Diferencia entre revisiones de «Blindaje»
Apariencia
Sin resumen de edición |
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== SOFT ARMOR == | == SOFT ARMOR == | ||
* Contra armas de filo la protección es la mitad. | * Contra armas de filo la protección es la mitad. | ||
RPA: Revised Personal Armor, la munición perforante no la afecta, y tampoco las armas de filo. | RPA: Revised Personal Armor, la munición perforante no la afecta, y tampoco las armas de filo. | ||
Fuentes: | |||
*CB 1,2,3: Informe corporativo | |||
*CGen: Cybergeneration | |||
*Chr: Chromebook 1,2,3,4 | |||
*CP20: Manual básico 2020 | |||
*ECO: EcoFront | |||
*HoB: Patria de los valientes | |||
*I1.1: Fanzine interfaze (vol y #) | |||
*NC: Night City | |||
*Neo: Neo Tribes | |||
*P&S: Proteger y servir | |||
*PAC: Cuenca del Pacífico | |||
*RM: Remember Me | |||
*SF: Firestorm: Stormfront | |||
*SOF2: Soldado de fortuna | |||
*SW: Firestorm: Shockwave | |||
*UK: Rough Guide to the U.K. | |||
== SOFT ARMOR == | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| Línea 9: | Línea 31: | ||
! style="text-align:right;" | SP | ! style="text-align:right;" | SP | ||
! style="text-align:right;" | EV | ! style="text-align:right;" | EV | ||
! style="text-align: | ! style="text-align:right;" | COST | ||
! style="text-align:left;" | SOURCE | ! style="text-align:left;" | SOURCE | ||
! style="text-align:left;" | NOTES | ! style="text-align:left;" | NOTES | ||
|- | |- | ||
| Cloth, Light Synthetic Leather* || Torso, Arms, Legs || style="text-align:right;" | 0 || style="text-align:right;" | 0 || Varies || CP20, 57 || | | Cloth, Light Synthetic Leather* || Torso, Arms, Legs || style="text-align:right;" | 0 || style="text-align:right;" | 0 || style="text-align:right;" | Varies || CP20, 57 || | ||
|- | |- | ||
| SkinTight Armor Padding || Torso, Arms, Legs || style="text-align:right;" | -1/3rd || style="text-align:right;" | Varies || 1500+ || I1.1, 39 || | | SkinTight Armor Padding || Torso, Arms, Legs || style="text-align:right;" | -1/3rd || style="text-align:right;" | Varies || style="text-align:right;" | 1500+ || I1.1, 39 || | ||
|- | |- | ||
| Synth Leather Jacket/Pants || Torso, Arms/Legs || style="text-align:right;" | 4 || style="text-align:right;" | 0 || 200/150 || Neo, 56 || | | Synth Leather Jacket/Pants || Torso, Arms/Legs || style="text-align:right;" | 4 || style="text-align:right;" | 0 || style="text-align:right;" | 200/150 || Neo, 56 || | ||
|- | |- | ||
| Synthetic Leather Gloves || Hands || style="text-align:right;" | 4 || style="text-align:right;" | 0 || 50 || Neo, 56 || | | Synthetic Leather Gloves || Hands || style="text-align:right;" | 4 || style="text-align:right;" | 0 || style="text-align:right;" | 50 || Neo, 56 || | ||
|- | |- | ||
| Synthetic Leather Boots || Feet || style="text-align:right;" | 4 || style="text-align:right;" | 0 || 100 || Neo, 56 || | | Synthetic Leather Boots || Feet || style="text-align:right;" | 4 || style="text-align:right;" | 0 || style="text-align:right;" | 100 || Neo, 56 || | ||
|- | |- | ||
| Spiked Boots* || Feet/Legs || style="text-align:right;" | 5 || style="text-align:right;" | 0 || 20 || Pac, 149 || 1d6+2 damage | | Spiked Boots* || Feet/Legs || style="text-align:right;" | 5 || style="text-align:right;" | 0 || style="text-align:right;" | 20 || Pac, 149 || 1d6+2 damage | ||
|- | |- | ||
| Pearl Eye Skirt and Jacket* || Torso, Arms, Legs || style="text-align:right;" | 5 || style="text-align:right;" | 0 || 730 || Chr 4, 60 || +2 W&S | | Pearl Eye Skirt and Jacket* || Torso, Arms, Legs || style="text-align:right;" | 5 || style="text-align:right;" | 0 || style="text-align:right;" | 730 || Chr 4, 60 || +2 W&S | ||
|- | |- | ||
| Armored Stockings* || Legs || style="text-align:right;" | 6 || style="text-align:right;" | 0 || 110 || Chr 2, 28 || styles vary | | Armored Stockings* || Legs || style="text-align:right;" | 6 || style="text-align:right;" | 0 || style="text-align:right;" | 110 || Chr 2, 28 || styles vary | ||
|- | |- | ||
| Duraweave Stockings* || Legs || style="text-align:right;" | 6 || style="text-align:right;" | 0 || 105 || Chr 4, 58 || | | Duraweave Stockings* || Legs || style="text-align:right;" | 6 || style="text-align:right;" | 0 || style="text-align:right;" | 105 || Chr 4, 58 || | ||
|- | |- | ||
| Takanaka Arachni-Silk Suit* || Torso, Arms, Legs || style="text-align:right;" | 6 || style="text-align:right;" | 0 || 500 || Chr 4, 60 || +2 W&S | | Takanaka Arachni-Silk Suit* || Torso, Arms, Legs || style="text-align:right;" | 6 || style="text-align:right;" | 0 || style="text-align:right;" | 500 || Chr 4, 60 || +2 W&S | ||
|- | |- | ||
| Militech M78 RPA T-Shirt || Torso || style="text-align:right;" | 7 || style="text-align:right;" | 0 || 130 || CB2, 63 || | | Militech M78 RPA T-Shirt || Torso || style="text-align:right;" | 7 || style="text-align:right;" | 0 || style="text-align:right;" | 130 || CB2, 63 || | ||
|- | |- | ||
| Militech M96 Ghostsuit* || Whole Body || style="text-align:right;" | 10 || style="text-align:right;" | -1 || 5300 || Chr 2, 27 || -4 A/N | | Militech M96 Ghostsuit* || Whole Body || style="text-align:right;" | 10 || style="text-align:right;" | -1 || style="text-align:right;" | 5300 || Chr 2, 27 || -4 A/N | ||
|- | |- | ||
| Gibson Sneak Suit* || Whole Body || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 560 || Chr 2, 28 || -4 A/N in dark | | Gibson Sneak Suit* || Whole Body || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 560 || Chr 2, 28 || -4 A/N in dark | ||
|- | |- | ||
| Sonar-Baffling Diving Suit* || Whole Body || style="text-align:right;" | 10 || style="text-align:right;" | -2 || 3500 || Chr 2, 28 || | | Sonar-Baffling Diving Suit* || Whole Body || style="text-align:right;" | 10 || style="text-align:right;" | -2 || style="text-align:right;" | 3500 || Chr 2, 28 || | ||
|- | |- | ||
| Flein Duraweave Suit* || Torso, Arms, Legs || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 500 || Chr 4, 60 || +2 W&S | | Flein Duraweave Suit* || Torso, Arms, Legs || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 500 || Chr 4, 60 || +2 W&S | ||
|- | |- | ||
| Ruf Tread Nylar Bodysuit* || Torso, Arms, Legs || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 300 || Chr 4, 62 || | | Ruf Tread Nylar Bodysuit* || Torso, Arms, Legs || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 300 || Chr 4, 62 || | ||
|- | |- | ||
| Gibson Battlegear Bodysuit* || Torso, Arms, Legs || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 300 || Chr 4, 62 || | | Gibson Battlegear Bodysuit* || Torso, Arms, Legs || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 300 || Chr 4, 62 || | ||
|- | |- | ||
| "Depth Charge" Wetsuit* || Torso, Arms, Legs || style="text-align:right;" | 10 || style="text-align:right;" | -3 || 3250 || SF, 30 || 10hrs air | | "Depth Charge" Wetsuit* || Torso, Arms, Legs || style="text-align:right;" | 10 || style="text-align:right;" | -3 || style="text-align:right;" | 3250 || SF, 30 || 10hrs air | ||
|- | |- | ||
| "Big Blue" Wetsuit* || Torso, Arms, Legs || style="text-align:right;" | 10 || style="text-align:right;" | -2 || 2600 || SF, 30 || 10hrs air | | "Big Blue" Wetsuit* || Torso, Arms, Legs || style="text-align:right;" | 10 || style="text-align:right;" | -2 || style="text-align:right;" | 2600 || SF, 30 || 10hrs air | ||
|- | |- | ||
| Kevlar T-Shirt, Vest* || Torso || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 90 || CP20, 57 || | | Kevlar T-Shirt, Vest* || Torso || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 90 || CP20, 57 || | ||
|- | |- | ||
| Gibson Armor T-Shirt* || Torso || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 10 || Chr 1, 62 || | | Gibson Armor T-Shirt* || Torso || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 10 || Chr 1, 62 || | ||
|- | |- | ||
| Uniware Torso Armor/Leg Pads* || Torso/Legs || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 60/60 || Chr 1, 59 || | | Uniware Torso Armor/Leg Pads* || Torso/Legs || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 60/60 || Chr 1, 59 || | ||
|- | |- | ||
| RecreaTech Kevlon Pads || Knees, Elbows || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 75 || Chr 4, 56 || | | RecreaTech Kevlon Pads || Knees, Elbows || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 75 || Chr 4, 56 || | ||
|- | |- | ||
| Soviet Military Bearskin Hat* || Head || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 75 || CB3, 72 || protect to -20°C | | Soviet Military Bearskin Hat* || Head || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 75 || CB3, 72 || protect to -20°C | ||
|- | |- | ||
| Militech M73 Mirage Gear* || Whole Body || style="text-align:right;" | 12 || style="text-align:right;" | -1 || 1050 || Chr 2, 28 || -2 A/N 1,5kg | | Militech M73 Mirage Gear* || Whole Body || style="text-align:right;" | 12 || style="text-align:right;" | -1 || style="text-align:right;" | 1050 || Chr 2, 28 || -2 A/N 1,5kg | ||
|- | |- | ||
| Cybermodem Utility Suit* || Whole Body || style="text-align:right;" | 12 || style="text-align:right;" | 0 || 6300+ || Chr 1, 7 || | | Cybermodem Utility Suit* || Whole Body || style="text-align:right;" | 12 || style="text-align:right;" | 0 || style="text-align:right;" | 6300+ || Chr 1, 7 || | ||
|- | |- | ||
| Armored Motorcycle Jacket || Torso/Arms || style="text-align:right;" | 12/4 || style="text-align:right;" | 0 || 300 || Neo, 56 || | | Armored Motorcycle Jacket || Torso/Arms || style="text-align:right;" | 12/4 || style="text-align:right;" | 0 || style="text-align:right;" | 300 || Neo, 56 || | ||
|- | |- | ||
| National Guard Armor || Torso, Limbs/Head || style="text-align:right;" | 14/20(h) || style="text-align:right;" | 0 || — || SW, 84 || | | National Guard Armor || Torso, Limbs/Head || style="text-align:right;" | 14/20(h) || style="text-align:right;" | 0 || style="text-align:right;" | — || SW, 84 || | ||
|- | |- | ||
| Soviet Military Greatcoat* || Torso, Arms, Legs || style="text-align:right;" | 14 || style="text-align:right;" | -1 || 250 || CB3, 72 || protect to -20°C | | Soviet Military Greatcoat* || Torso, Arms, Legs || style="text-align:right;" | 14 || style="text-align:right;" | -1 || style="text-align:right;" | 250 || CB3, 72 || protect to -20°C | ||
|- | |- | ||
| Eji Armored Cloak* || Torso, Arms, Legs || style="text-align:right;" | 14 || style="text-align:right;" | 0 || 500 || Chr 1, 64 || | | Eji Armored Cloak* || Torso, Arms, Legs || style="text-align:right;" | 14 || style="text-align:right;" | 0 || style="text-align:right;" | 500 || Chr 1, 64 || | ||
|- | |- | ||
| U.S. Army Field Armor* || Torso, Arms, Legs || style="text-align:right;" | 14 || style="text-align:right;" | 0 || 1000 || HoB, 87 || NBC | | U.S. Army Field Armor* || Torso, Arms, Legs || style="text-align:right;" | 14 || style="text-align:right;" | 0 || style="text-align:right;" | 1000 || HoB, 87 || NBC | ||
|- | |- | ||
| +Optional Metal Inserts || Torso, Legs || style="text-align:right;" | 20(h) || style="text-align:right;" | -1 || — || — || | | +Optional Metal Inserts || Torso, Legs || style="text-align:right;" | 20(h) || style="text-align:right;" | -1 || style="text-align:right;" | — || — || | ||
|- | |- | ||
| 'Lano' Coveralls* || Torso, Arms, Legs || style="text-align:right;" | 14 || style="text-align:right;" | -2/0 || 1600 || Chr 3, 7 || Diff to Notice | | 'Lano' Coveralls* || Torso, Arms, Legs || style="text-align:right;" | 14 || style="text-align:right;" | -2/0 || style="text-align:right;" | 1600 || Chr 3, 7 || Diff to Notice | ||
|- | |- | ||
| Light Armor Jacket* || Torso, Arms || style="text-align:right;" | 14 || style="text-align:right;" | 0 || 150 || CP20, 57 || | | Light Armor Jacket* || Torso, Arms || style="text-align:right;" | 14 || style="text-align:right;" | 0 || style="text-align:right;" | 150 || CP20, 57 || | ||
|- | |- | ||
| Gibson Denim Jacket* || Torso, Arms || style="text-align:right;" | 14 || style="text-align:right;" | 0 || 150 || Chr 1, 62 || | | Gibson Denim Jacket* || Torso, Arms || style="text-align:right;" | 14 || style="text-align:right;" | 0 || style="text-align:right;" | 150 || Chr 1, 62 || | ||
|- | |- | ||
| Uniware Armor Jacket* || Torso, Arms || style="text-align:right;" | 14 || style="text-align:right;" | 0 || 200 || Chr 1, 59 || | | Uniware Armor Jacket* || Torso, Arms || style="text-align:right;" | 14 || style="text-align:right;" | 0 || style="text-align:right;" | 200 || Chr 1, 59 || | ||
|- | |- | ||
| Militech M78 RPA Jacket || Torso, Arms || style="text-align:right;" | 14 || style="text-align:right;" | -1 || 300 || CB2, 63 || | | Militech M78 RPA Jacket || Torso, Arms || style="text-align:right;" | 14 || style="text-align:right;" | -1 || style="text-align:right;" | 300 || CB2, 63 || | ||
|- | |- | ||
| Eji Armored Jacket* || Torso, Arms || style="text-align:right;" | 14 || style="text-align:right;" | 0 || 300 || Chr 1, 64 || | | Eji Armored Jacket* || Torso, Arms || style="text-align:right;" | 14 || style="text-align:right;" | 0 || style="text-align:right;" | 300 || Chr 1, 64 || | ||
|- | |- | ||
| Icon America Morplex Shirt* || Torso, (Arms) || style="text-align:right;" | 14 || style="text-align:right;" | -1 || 130 || Chr 4, 62 || | | Icon America Morplex Shirt* || Torso, (Arms) || style="text-align:right;" | 14 || style="text-align:right;" | -1 || style="text-align:right;" | 130 || Chr 4, 62 || | ||
|- | |- | ||
| Ballistex Marine Survival Vest || Torso || style="text-align:right;" | 14 (5) || style="text-align:right;" | -1/-4 || 250 || CB3, 31 || float 3D10+20hrs | | Ballistex Marine Survival Vest || Torso || style="text-align:right;" | 14 (5) || style="text-align:right;" | -1/-4 || style="text-align:right;" | 250 || CB3, 31 || float 3D10+20hrs | ||
|- | |- | ||
| Gibson Battlegear Fatigues* || Legs || style="text-align:right;" | 14 || style="text-align:right;" | 0 || 125 || Chr 4, 62 || | | Gibson Battlegear Fatigues* || Legs || style="text-align:right;" | 14 || style="text-align:right;" | 0 || style="text-align:right;" | 125 || Chr 4, 62 || | ||
|- | |- | ||
| Marine Combat Wetsuit* || Whole Body || style="text-align:right;" | 15 || style="text-align:right;" | 0 || — || SF, 70 || | | Marine Combat Wetsuit* || Whole Body || style="text-align:right;" | 15 || style="text-align:right;" | 0 || style="text-align:right;" | — || SF, 70 || | ||
|- | |- | ||
| "Big Blue" Kevlar Wetsuit* || Torso, Arms, Legs || style="text-align:right;" | 15 || style="text-align:right;" | -2 || 2600 || SF, 30 || 10hrs air | | "Big Blue" Kevlar Wetsuit* || Torso, Arms, Legs || style="text-align:right;" | 15 || style="text-align:right;" | -2 || style="text-align:right;" | 2600 || SF, 30 || 10hrs air | ||
|- | |- | ||
| Surveillance Clothing || Anywhere || style="text-align:right;" | 15 || style="text-align:right;" | 0 || 5-7x || SF, 99 || | | Surveillance Clothing || Anywhere || style="text-align:right;" | 15 || style="text-align:right;" | 0 || style="text-align:right;" | 5-7x || SF, 99 || | ||
|- | |- | ||
| Arasaka "Blackjack" Stealth* || Whole Body || style="text-align:right;" | 16 || style="text-align:right;" | -2 || 10 || SW, 35 || +3 stealth, -4 A/N | | Arasaka "Blackjack" Stealth* || Whole Body || style="text-align:right;" | 16 || style="text-align:right;" | -2 || style="text-align:right;" | 10 || SW, 35 || +3 stealth, -4 A/N | ||
|- | |- | ||
| Tanaka Armor Topcoat* || Torso, Arms, Legs || style="text-align:right;" | 16 || style="text-align:right;" | 0 || 2000 || Chr 1, 63 || | | Tanaka Armor Topcoat* || Torso, Arms, Legs || style="text-align:right;" | 16 || style="text-align:right;" | 0 || style="text-align:right;" | 2000 || Chr 1, 63 || | ||
|- | |- | ||
| Tanaka Armor Opera cloak* || Torso, Arms, Legs || style="text-align:right;" | 16 || style="text-align:right;" | 0 || 1200 || Chr 1, 63 || | | Tanaka Armor Opera cloak* || Torso, Arms, Legs || style="text-align:right;" | 16 || style="text-align:right;" | 0 || style="text-align:right;" | 1200 || Chr 1, 63 || | ||
|- | |- | ||
| BodyTest Roadrasher* || Torso, Arms, Legs || style="text-align:right;" | 16 || style="text-align:right;" | 0 || 200 || CGen, 88 || | | BodyTest Roadrasher* || Torso, Arms, Legs || style="text-align:right;" | 16 || style="text-align:right;" | 0 || style="text-align:right;" | 200 || CGen, 88 || | ||
|- | |- | ||
| Full Enviro Wetsuit* || Torso, Arms, Legs || style="text-align:right;" | 16 || style="text-align:right;" | 0 || 350 || CGen, 88 || 1h air, +swim | | Full Enviro Wetsuit* || Torso, Arms, Legs || style="text-align:right;" | 16 || style="text-align:right;" | 0 || style="text-align:right;" | 350 || CGen, 88 || 1h air, +swim | ||
|- | |- | ||
| Kevleather Action Jacket* || Torso, Arms, (Legs) || style="text-align:right;" | 16 || style="text-align:right;" | 0 || Varies || NC, 130 || custom made | | Kevleather Action Jacket* || Torso, Arms, (Legs) || style="text-align:right;" | 16 || style="text-align:right;" | 0 || style="text-align:right;" | Varies || NC, 130 || custom made | ||
|- | |- | ||
| Gibson Armor Jeans* || Legs || style="text-align:right;" | 16 || style="text-align:right;" | 0 || 30 || Chr 1, 62 || | | Gibson Armor Jeans* || Legs || style="text-align:right;" | 16 || style="text-align:right;" | 0 || style="text-align:right;" | 30 || Chr 1, 62 || | ||
|- | |- | ||
| Uniware Armor Trenchcoat* || Torso, Arms, Legs || style="text-align:right;" | 18 || style="text-align:right;" | 0 || 300 || Chr 1, 59 || | | Uniware Armor Trenchcoat* || Torso, Arms, Legs || style="text-align:right;" | 18 || style="text-align:right;" | 0 || style="text-align:right;" | 300 || Chr 1, 59 || | ||
|- | |- | ||
| Plastech Duster* || Torso, Arms, Legs || style="text-align:right;" | 18 || style="text-align:right;" | 0 || 845 || Chr 4, 62 || +1 W&S | | Plastech Duster* || Torso, Arms, Legs || style="text-align:right;" | 18 || style="text-align:right;" | 0 || style="text-align:right;" | 845 || Chr 4, 62 || +1 W&S | ||
|- | |- | ||
| Ruf Tread Kevlon Jacket* || Torso, Arms || style="text-align:right;" | 18 || style="text-align:right;" | -1 || 350 || Chr 4, 62 || | | Ruf Tread Kevlon Jacket* || Torso, Arms || style="text-align:right;" | 18 || style="text-align:right;" | -1 || style="text-align:right;" | 350 || Chr 4, 62 || | ||
|- | |- | ||
| Medium Armor Jacket* || Torso, Arms || style="text-align:right;" | 18 || style="text-align:right;" | -1 || 200 || CP20, 57 || | | Medium Armor Jacket* || Torso, Arms || style="text-align:right;" | 18 || style="text-align:right;" | -1 || style="text-align:right;" | 200 || CP20, 57 || | ||
|- | |- | ||
| Biotechnica Enviro Gloves || Hands || style="text-align:right;" | 20 || style="text-align:right;" | 0 || 200 || EF, 33 || | | Biotechnica Enviro Gloves || Hands || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | 200 || EF, 33 || | ||
|- | |- | ||
| Heavy Armor Jacket || Torso, Arms || style="text-align:right;" | 20 || style="text-align:right;" | -2 || 250 || CP20, 57 || | | Heavy Armor Jacket || Torso, Arms || style="text-align:right;" | 20 || style="text-align:right;" | -2 || style="text-align:right;" | 250 || CP20, 57 || | ||
|- | |- | ||
| Police Issue Patrol Armor || Torso/Arms/Legs || style="text-align:right;" | 20/15/18 || style="text-align:right;" | -2 || 900 || P&S, 39 || | | Police Issue Patrol Armor || Torso/Arms/Legs || style="text-align:right;" | 20/15/18 || style="text-align:right;" | -2 || style="text-align:right;" | 900 || P&S, 39 || | ||
|- | |- | ||
| +Optional Alloy Plates || Arms, Legs || style="text-align:right;" | +5 || style="text-align:right;" | -1 || — || — || | | +Optional Alloy Plates || Arms, Legs || style="text-align:right;" | +5 || style="text-align:right;" | -1 || style="text-align:right;" | — || — || | ||
|- | |- | ||
| Ultrakevlar Bodysuit || Torso, Arms, Legs || style="text-align:right;" | 20 || style="text-align:right;" | 0 || — || RM, 65 || CIA use only | | Ultrakevlar Bodysuit || Torso, Arms, Legs || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | — || RM, 65 || CIA use only | ||
|- | |- | ||
| Fireproof Clothing || Torso, Arms, Legs || style="text-align:right;" | 20 vs Fire || style="text-align:right;" | 0 || 65-250* || Chr 1, 11 || | | Fireproof Clothing || Torso, Arms, Legs || style="text-align:right;" | 20 vs Fire || style="text-align:right;" | 0 || style="text-align:right;" | 65-250* || Chr 1, 11 || | ||
|} | |} | ||
| Línea 143: | Línea 165: | ||
! style="text-align:right;" | SP | ! style="text-align:right;" | SP | ||
! style="text-align:right;" | EV | ! style="text-align:right;" | EV | ||
! style="text-align: | ! style="text-align:right;" | COST | ||
! style="text-align:left;" | SOURCE | ! style="text-align:left;" | SOURCE | ||
! style="text-align:left;" | NOTES | ! style="text-align:left;" | NOTES | ||
|- | |- | ||
| Ceramet Inserts || adds to soft SP Whole Body || style="text-align:right;" | 5 || style="text-align:right;" | -0.5/loc || 40/location || SW, 34 || turns soft to hard SP | | Ceramet Inserts || adds to soft SP Whole Body || style="text-align:right;" | 5 || style="text-align:right;" | -0.5/loc || style="text-align:right;" | 40/location || SW, 34 || turns soft to hard SP | ||
|- | |- | ||
| Esporma Environment Suit || Anywhere || style="text-align:right;" | 10/30 || style="text-align:right;" | -3 || 725 || Chr 3, 16 || 60min air | | Esporma Environment Suit || Anywhere || style="text-align:right;" | 10/30 || style="text-align:right;" | -3 || style="text-align:right;" | 725 || Chr 3, 16 || 60min air | ||
|- | |- | ||
| Spyke Body Plating || Legs || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 400-600 || Chr 3, 30 || +10 SDP | | Spyke Body Plating || Legs || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 400-600 || Chr 3, 30 || +10 SDP | ||
|- | |- | ||
| Leg & Knee Spikes || Held || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 10/25 || PAC, 149 || 1d6+3 damage | | Leg & Knee Spikes || Held || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 10/25 || PAC, 149 || 1d6+3 damage | ||
|- | |- | ||
| Police General Purpose Shield || Whole Body || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 80 || P&S, 40 || | | Police General Purpose Shield || Whole Body || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 80 || P&S, 40 || | ||
|- | |- | ||
| Medieval Armor || Torso, Arms, Legs || style="text-align:right;" | 14 || style="text-align:right;" | -6 || 3500/10,600 || Chr 1, 16 || | | Medieval Armor || Torso, Arms, Legs || style="text-align:right;" | 14 || style="text-align:right;" | -6 || style="text-align:right;" | 3500/10,600 || Chr 1, 16 || | ||
|- | |- | ||
| C-Ballistic Light Mesh || Arm || style="text-align:right;" | 15 || style="text-align:right;" | 0 || — || I1.1, 39 || | | C-Ballistic Light Mesh || Arm || style="text-align:right;" | 15 || style="text-align:right;" | 0 || style="text-align:right;" | — || I1.1, 39 || | ||
|- | |- | ||
| SPM-2 Battleglove+ || Held || style="text-align:right;" | 15 || style="text-align:right;" | 0 || 970 || PAC, 149 || 2d6/3d6 damage | | SPM-2 Battleglove+ || Held || style="text-align:right;" | 15 || style="text-align:right;" | 0 || style="text-align:right;" | 970 || PAC, 149 || 2d6/3d6 damage | ||
|- | |- | ||
| Police Issue Riot Shield || Torso || style="text-align:right;" | 15 || style="text-align:right;" | 0 || 150/180 || P&S, 40 || built-in taser | | Police Issue Riot Shield || Torso || style="text-align:right;" | 15 || style="text-align:right;" | 0 || style="text-align:right;" | 150/180 || P&S, 40 || built-in taser | ||
|- | |- | ||
| Sneaksuit Flak Vest* || Torso || style="text-align:right;" | 16 || style="text-align:right;" | -1 || 375 || Chr 2, 28 || | | Sneaksuit Flak Vest* || Torso || style="text-align:right;" | 16 || style="text-align:right;" | -1 || style="text-align:right;" | 375 || Chr 2, 28 || | ||
|- | |- | ||
| Militech M78 RPA Hvy.Vest || Torso || style="text-align:right;" | 18 || style="text-align:right;" | -2 || 300 || CB3, 63 || | | Militech M78 RPA Hvy.Vest || Torso || style="text-align:right;" | 18 || style="text-align:right;" | -2 || style="text-align:right;" | 300 || CB3, 63 || | ||
|- | |- | ||
| Mirage Gear Flak Vest* || Torso, A, H/Legs || style="text-align:right;" | 18 || style="text-align:right;" | -1 || 275 || Chr 2, 28 || utility harness | | Mirage Gear Flak Vest* || Torso, A, H/Legs || style="text-align:right;" | 18 || style="text-align:right;" | -1 || style="text-align:right;" | 275 || Chr 2, 28 || utility harness | ||
|- | |- | ||
| Arasaka Combat Armor || — || style="text-align:right;" | 18/4(s) || style="text-align:right;" | -1 || — || SW, 80 || | | Arasaka Combat Armor || — || style="text-align:right;" | 18/4(s) || style="text-align:right;" | -1 || style="text-align:right;" | — || SW, 80 || | ||
|- | |- | ||
| Militech Combat Armor || — || style="text-align:right;" | 18/20/14(s) || style="text-align:right;" | -1 || — || SW, 82 || | | Militech Combat Armor || — || style="text-align:right;" | 18/20/14(s) || style="text-align:right;" | -1 || style="text-align:right;" | — || SW, 82 || | ||
|- | |- | ||
| Full Plates || Torso/Head/Limbs || style="text-align:right;" | 20 || style="text-align:right;" | -1/area || 60/location || SW, 34 || +3 EV full suit | | Full Plates || Torso/Head/Limbs || style="text-align:right;" | 20 || style="text-align:right;" | -1/area || style="text-align:right;" | 60/location || SW, 34 || +3 EV full suit | ||
|- | |- | ||
| MedicGear Combat Armor || Any location || style="text-align:right;" | 20 || style="text-align:right;" | -3 || 3400 || Chr 2, 19 || +2 Med rolls | | MedicGear Combat Armor || Any location || style="text-align:right;" | 20 || style="text-align:right;" | -3 || style="text-align:right;" | 3400 || Chr 2, 19 || +2 Med rolls | ||
|- | |- | ||
| Standard Army Trooper Armor || Whole Body || style="text-align:right;" | 20 || style="text-align:right;" | -1 || — || SW, 85 || | | Standard Army Trooper Armor || Whole Body || style="text-align:right;" | 20 || style="text-align:right;" | -1 || style="text-align:right;" | — || SW, 85 || | ||
|- | |- | ||
| Reactive Body Armor || Whole Body Torso, Head || style="text-align:right;" | 20 || style="text-align:right;" | -1 || 4990 || UK, 37 || detects laser/smart | | Reactive Body Armor || Whole Body Torso, Head || style="text-align:right;" | 20 || style="text-align:right;" | -1 || style="text-align:right;" | 4990 || UK, 37 || detects laser/smart | ||
|- | |- | ||
| Flak Vest* || Torso || style="text-align:right;" | 20 || style="text-align:right;" | -1 || 200 || CP20, 57 || | | Flak Vest* || Torso || style="text-align:right;" | 20 || style="text-align:right;" | -1 || style="text-align:right;" | 200 || CP20, 57 || | ||
|- | |- | ||
| Hiking Boots || Feet & Ankles || style="text-align:right;" | 20 || style="text-align:right;" | 0 || 45 || EF, 33 || | | Hiking Boots || Feet & Ankles || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | 45 || EF, 33 || | ||
|- | |- | ||
| 'Pinamonte' Boots || Feet & Ankles || style="text-align:right;" | 20 || style="text-align:right;" | 0 || 500 || Chr 3, 8 || | | 'Pinamonte' Boots || Feet & Ankles || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | 500 || Chr 3, 8 || | ||
|- | |- | ||
| Ruf Tread Boots || Feet & Ankles || style="text-align:right;" | 20 || style="text-align:right;" | 0 || 175 || Chr 4, 62 || | | Ruf Tread Boots || Feet & Ankles || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | 175 || Chr 4, 62 || | ||
|- | |- | ||
| Gibson Battlegear Greaves || Legs || style="text-align:right;" | 20 || style="text-align:right;" | 0 || 175 || Chr 4, 62 || | | Gibson Battlegear Greaves || Legs || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | 175 || Chr 4, 62 || | ||
|- | |- | ||
| Flak Pants* || Legs || style="text-align:right;" | 20 || style="text-align:right;" | -1 || 200 || CP20, 57 || | | Flak Pants* || Legs || style="text-align:right;" | 20 || style="text-align:right;" | -1 || style="text-align:right;" | 200 || CP20, 57 || | ||
|- | |- | ||
| CINO "Seagod" Hardshell || Whole Body || style="text-align:right;" | 20 || style="text-align:right;" | -2 || 35000 || SF, 30 || 5hrs air | | CINO "Seagod" Hardshell || Whole Body || style="text-align:right;" | 20 || style="text-align:right;" | -2 || style="text-align:right;" | 35000 || SF, 30 || 5hrs air | ||
|- | |- | ||
| OTEC "Rahab II" Hardshell || Whole Body || style="text-align:right;" | 20 || style="text-align:right;" | -3 || 13500 || SF, 30 || 4hrs air | | OTEC "Rahab II" Hardshell || Whole Body || style="text-align:right;" | 20 || style="text-align:right;" | -3 || style="text-align:right;" | 13500 || SF, 30 || 4hrs air | ||
|- | |- | ||
| Full Plates || Any location || style="text-align:right;" | 25 || style="text-align:right;" | -1/area || 100/location || SW, 34 || +3 EV full suit | | Full Plates || Any location || style="text-align:right;" | 25 || style="text-align:right;" | -1/area || style="text-align:right;" | 100/location || SW, 34 || +3 EV full suit | ||
|- | |- | ||
| Militech EMA-1 "Softshell" || Whole Body || style="text-align:right;" | 25 || style="text-align:right;" | 0 || 8500 || SW, 35 || 48hrs power | | Militech EMA-1 "Softshell" || Whole Body || style="text-align:right;" | 25 || style="text-align:right;" | 0 || style="text-align:right;" | 8500 || SW, 35 || 48hrs power | ||
|- | |- | ||
| Metal Gear || Whole Body || style="text-align:right;" | 25 || style="text-align:right;" | -2 || 600 || CP20, 57 || | | Metal Gear || Whole Body || style="text-align:right;" | 25 || style="text-align:right;" | -2 || style="text-align:right;" | 600 || CP20, 57 || | ||
|- | |- | ||
| Moto-Cross Armor || Torso, Arms, Legs || style="text-align:right;" | 25 || style="text-align:right;" | -2 || 750 || Neo, 56 || padded MG | | Moto-Cross Armor || Torso, Arms, Legs || style="text-align:right;" | 25 || style="text-align:right;" | -2 || style="text-align:right;" | 750 || Neo, 56 || padded MG | ||
|- | |- | ||
| Max Threat Urban Riot Armor || Torso, Arms/Legs || style="text-align:right;" | 25/20 || style="text-align:right;" | -3 || 1200 || P&S, 39 || | | Max Threat Urban Riot Armor || Torso, Arms/Legs || style="text-align:right;" | 25/20 || style="text-align:right;" | -3 || style="text-align:right;" | 1200 || P&S, 39 || | ||
|- | |- | ||
| +Optional Alloy Plates || Arms, Legs Torso || style="text-align:right;" | +8 || style="text-align:right;" | 0 || — || — || | | +Optional Alloy Plates || Arms, Legs Torso || style="text-align:right;" | +8 || style="text-align:right;" | 0 || style="text-align:right;" | — || — || | ||
|- | |- | ||
| Door Gunner's Vest || Torso || style="text-align:right;" | 25 || style="text-align:right;" | -3 || 250 || CP20, 57 || | | Door Gunner's Vest || Torso || style="text-align:right;" | 25 || style="text-align:right;" | -3 || style="text-align:right;" | 250 || CP20, 57 || | ||
|- | |- | ||
| U.S. Army Assault Armor || Whole Body || style="text-align:right;" | 28 || style="text-align:right;" | -2 || 3000 || HoB, 87 || 2hrs air | | U.S. Army Assault Armor || Whole Body || style="text-align:right;" | 28 || style="text-align:right;" | -2 || style="text-align:right;" | 3000 || HoB, 87 || 2hrs air | ||
|- | |- | ||
| Pit Viper || Whole Body || style="text-align:right;" | 30 || style="text-align:right;" | 0 || 26000 || SOF2, 22 || radio, HUD, 1 hr air | | Pit Viper || Whole Body || style="text-align:right;" | 30 || style="text-align:right;" | 0 || style="text-align:right;" | 26000 || SOF2, 22 || radio, HUD, 1 hr air | ||
|- | |- | ||
| Hooded Viper || Whole Body || style="text-align:right;" | 30 || style="text-align:right;" | 0 || 48000 || SOF2, 22 || radio, HUD, 1 hr air | | Hooded Viper || Whole Body || style="text-align:right;" | 30 || style="text-align:right;" | 0 || style="text-align:right;" | 48000 || SOF2, 22 || radio, HUD, 1 hr air | ||
|} | |} | ||
| Línea 227: | Línea 249: | ||
! style="text-align:right;" | SP | ! style="text-align:right;" | SP | ||
! style="text-align:right;" | EV | ! style="text-align:right;" | EV | ||
! style="text-align: | ! style="text-align:right;" | COST | ||
! style="text-align:left;" | SOURCE | ! style="text-align:left;" | SOURCE | ||
! style="text-align:left;" | NOTES | ! style="text-align:left;" | NOTES | ||
|- | |- | ||
| Protective Headgear Insert || Head || style="text-align:right;" | 4 || style="text-align:right;" | 0 || 50 || Chr4, 69 || concealable | | Protective Headgear Insert || Head || style="text-align:right;" | 4 || style="text-align:right;" | 0 || style="text-align:right;" | 50 || Chr4, 69 || concealable | ||
|- | |- | ||
| Motorcycle Helmet || Head || style="text-align:right;" | 8 || style="text-align:right;" | 0 || 100 || Neo, 56 || face shield | | Motorcycle Helmet || Head || style="text-align:right;" | 8 || style="text-align:right;" | 0 || style="text-align:right;" | 100 || Neo, 56 || face shield | ||
|- | |- | ||
| Steel Helmet || Head || style="text-align:right;" | 15 || style="text-align:right;" | 0 || 20 || CP20, 57 || 90% have faceshield | | Steel Helmet || Head || style="text-align:right;" | 15 || style="text-align:right;" | 0 || style="text-align:right;" | 20 || CP20, 57 || 90% have faceshield | ||
|- | |- | ||
| Police Issue Traffic Helmet || Head || style="text-align:right;" | 15 || style="text-align:right;" | 0 || 170 || P&S, 39 || 20 shot camera | | Police Issue Traffic Helmet || Head || style="text-align:right;" | 15 || style="text-align:right;" | 0 || style="text-align:right;" | 170 || P&S, 39 || 20 shot camera | ||
|- | |- | ||
| "Deepstar" Nuscuba Helmet || Head || style="text-align:right;" | 15 || style="text-align:right;" | -2 || 2000 || SF, 29 || 180min air | | "Deepstar" Nuscuba Helmet || Head || style="text-align:right;" | 15 || style="text-align:right;" | -2 || style="text-align:right;" | 2000 || SF, 29 || 180min air | ||
|- | |- | ||
| "Big Blue" Nuscuba Pack || Head, Torso (Back) || style="text-align:right;" | 15 || style="text-align:right;" | -2 || 2600 || SF, 30 || 10hrs air | | "Big Blue" Nuscuba Pack || Head, Torso (Back) || style="text-align:right;" | 15 || style="text-align:right;" | -2 || style="text-align:right;" | 2600 || SF, 30 || 10hrs air | ||
|- | |- | ||
| "Depth Charge" Nuscuba Pack || Head, Torso (Back) || style="text-align:right;" | 15 || style="text-align:right;" | -3 || 3250 || SF, 30 || 10hrs air | | "Depth Charge" Nuscuba Pack || Head, Torso (Back) || style="text-align:right;" | 15 || style="text-align:right;" | -3 || style="text-align:right;" | 3250 || SF, 30 || 10hrs air | ||
|- | |- | ||
| Ghostsuit Helmet || Head || style="text-align:right;" | 16 || style="text-align:right;" | 0 || 600 || Chr 2, 27 || enclosed | | Ghostsuit Helmet || Head || style="text-align:right;" | 16 || style="text-align:right;" | 0 || style="text-align:right;" | 600 || Chr 2, 27 || enclosed | ||
|- | |- | ||
| Cybermodem Helmet || Head || style="text-align:right;" | 16 || style="text-align:right;" | 0 || 4100 || Chr 1, 6 || | | Cybermodem Helmet || Head || style="text-align:right;" | 16 || style="text-align:right;" | 0 || style="text-align:right;" | 4100 || Chr 1, 6 || | ||
|- | |- | ||
| Smart Helmet (w/comlink) || Head || style="text-align:right;" | 18 || style="text-align:right;" | 0 || 800 || Neo, 56 || LL, IR, Target | | Smart Helmet (w/comlink) || Head || style="text-align:right;" | 18 || style="text-align:right;" | 0 || style="text-align:right;" | 800 || Neo, 56 || LL, IR, Target | ||
|- | |- | ||
| Sneaksuit Helmet || Head || style="text-align:right;" | 18 || style="text-align:right;" | 0 || 185 || Chr 2, 28 || enclosed | | Sneaksuit Helmet || Head || style="text-align:right;" | 18 || style="text-align:right;" | 0 || style="text-align:right;" | 185 || Chr 2, 28 || enclosed | ||
|- | |- | ||
| Ballistic Nylon Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || 100 || CP20, 57 || 90% have faceshield | | Ballistic Nylon Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | 100 || CP20, 57 || 90% have faceshield | ||
|- | |- | ||
| Militech M88 Combat Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | -1 || 5000 || CB2, 61 || 15SP face shield | | Militech M88 Combat Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | -1 || style="text-align:right;" | 5000 || CB2, 61 || 15SP face shield | ||
|- | |- | ||
| U.S. Army Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || 500 || HoB, 87 || 20SP face shield | | U.S. Army Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | 500 || HoB, 87 || 20SP face shield | ||
|- | |- | ||
| 'Guercio' Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || 600 || Chr 3, 8 || +10 vs Gas | | 'Guercio' Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | 600 || Chr 3, 8 || +10 vs Gas | ||
|- | |- | ||
| 'Gianni' Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || 800 || Chr 3, 8 || Smartgoggles | | 'Gianni' Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | 800 || Chr 3, 8 || Smartgoggles | ||
|- | |- | ||
| Police Issue Paramedic Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || 180 || P&S, 39 || AD, radio | | Police Issue Paramedic Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | 180 || P&S, 39 || AD, radio | ||
|- | |- | ||
| Full Plate Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || 60 || SW, 34 || | | Full Plate Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | 60 || SW, 34 || | ||
|- | |- | ||
| Mirage Gear Helmet || Head || style="text-align:right;" | 25 || style="text-align:right;" | -1 || 140 || Chr 2, 28 || | | Mirage Gear Helmet || Head || style="text-align:right;" | 25 || style="text-align:right;" | -1 || style="text-align:right;" | 140 || Chr 2, 28 || | ||
|- | |- | ||
| Police Issue Patrol Helmet || Head || style="text-align:right;" | 25 || style="text-align:right;" | 0 || 230/430 || P&S, 39 || AD, radio, light | | Police Issue Patrol Helmet || Head || style="text-align:right;" | 25 || style="text-align:right;" | 0 || style="text-align:right;" | 230/430 || P&S, 39 || AD, radio, light | ||
|- | |- | ||
| Police Issue Riot Helmet || Head || style="text-align:right;" | 25 || style="text-align:right;" | 0 || 650 || P&S, 39 || +10 min of air | | Police Issue Riot Helmet || Head || style="text-align:right;" | 25 || style="text-align:right;" | 0 || style="text-align:right;" | 650 || P&S, 39 || +10 min of air | ||
|- | |- | ||
| Full Plate Helmet || Head || style="text-align:right;" | 25 || style="text-align:right;" | 0 || 100 || SW, 34 || | | Full Plate Helmet || Head || style="text-align:right;" | 25 || style="text-align:right;" | 0 || style="text-align:right;" | 100 || SW, 34 || | ||
|- | |- | ||
| M-88A2 Enhanced Helmet || Head || style="text-align:right;" | 25 || style="text-align:right;" | 0 || 2399 || SW, 35 || SP20 visor | | M-88A2 Enhanced Helmet || Head || style="text-align:right;" | 25 || style="text-align:right;" | 0 || style="text-align:right;" | 2399 || SW, 35 || SP20 visor | ||
|} | |} | ||
Revisión del 19:04 1 abr 2026
SOFT ARMOR
* Contra armas de filo la protección es la mitad.
RPA: Revised Personal Armor, la munición perforante no la afecta, y tampoco las armas de filo.
Fuentes:
- CB 1,2,3: Informe corporativo
- CGen: Cybergeneration
- Chr: Chromebook 1,2,3,4
- CP20: Manual básico 2020
- ECO: EcoFront
- HoB: Patria de los valientes
- I1.1: Fanzine interfaze (vol y #)
- NC: Night City
- Neo: Neo Tribes
- P&S: Proteger y servir
- PAC: Cuenca del Pacífico
- RM: Remember Me
- SF: Firestorm: Stormfront
- SOF2: Soldado de fortuna
- SW: Firestorm: Shockwave
- UK: Rough Guide to the U.K.
SOFT ARMOR
| SOFT ARMOR | COVERS | SP | EV | COST | SOURCE | NOTES |
|---|---|---|---|---|---|---|
| Cloth, Light Synthetic Leather* | Torso, Arms, Legs | 0 | 0 | Varies | CP20, 57 | |
| SkinTight Armor Padding | Torso, Arms, Legs | -1/3rd | Varies | 1500+ | I1.1, 39 | |
| Synth Leather Jacket/Pants | Torso, Arms/Legs | 4 | 0 | 200/150 | Neo, 56 | |
| Synthetic Leather Gloves | Hands | 4 | 0 | 50 | Neo, 56 | |
| Synthetic Leather Boots | Feet | 4 | 0 | 100 | Neo, 56 | |
| Spiked Boots* | Feet/Legs | 5 | 0 | 20 | Pac, 149 | 1d6+2 damage |
| Pearl Eye Skirt and Jacket* | Torso, Arms, Legs | 5 | 0 | 730 | Chr 4, 60 | +2 W&S |
| Armored Stockings* | Legs | 6 | 0 | 110 | Chr 2, 28 | styles vary |
| Duraweave Stockings* | Legs | 6 | 0 | 105 | Chr 4, 58 | |
| Takanaka Arachni-Silk Suit* | Torso, Arms, Legs | 6 | 0 | 500 | Chr 4, 60 | +2 W&S |
| Militech M78 RPA T-Shirt | Torso | 7 | 0 | 130 | CB2, 63 | |
| Militech M96 Ghostsuit* | Whole Body | 10 | -1 | 5300 | Chr 2, 27 | -4 A/N |
| Gibson Sneak Suit* | Whole Body | 10 | 0 | 560 | Chr 2, 28 | -4 A/N in dark |
| Sonar-Baffling Diving Suit* | Whole Body | 10 | -2 | 3500 | Chr 2, 28 | |
| Flein Duraweave Suit* | Torso, Arms, Legs | 10 | 0 | 500 | Chr 4, 60 | +2 W&S |
| Ruf Tread Nylar Bodysuit* | Torso, Arms, Legs | 10 | 0 | 300 | Chr 4, 62 | |
| Gibson Battlegear Bodysuit* | Torso, Arms, Legs | 10 | 0 | 300 | Chr 4, 62 | |
| "Depth Charge" Wetsuit* | Torso, Arms, Legs | 10 | -3 | 3250 | SF, 30 | 10hrs air |
| "Big Blue" Wetsuit* | Torso, Arms, Legs | 10 | -2 | 2600 | SF, 30 | 10hrs air |
| Kevlar T-Shirt, Vest* | Torso | 10 | 0 | 90 | CP20, 57 | |
| Gibson Armor T-Shirt* | Torso | 10 | 0 | 10 | Chr 1, 62 | |
| Uniware Torso Armor/Leg Pads* | Torso/Legs | 10 | 0 | 60/60 | Chr 1, 59 | |
| RecreaTech Kevlon Pads | Knees, Elbows | 10 | 0 | 75 | Chr 4, 56 | |
| Soviet Military Bearskin Hat* | Head | 10 | 0 | 75 | CB3, 72 | protect to -20°C |
| Militech M73 Mirage Gear* | Whole Body | 12 | -1 | 1050 | Chr 2, 28 | -2 A/N 1,5kg |
| Cybermodem Utility Suit* | Whole Body | 12 | 0 | 6300+ | Chr 1, 7 | |
| Armored Motorcycle Jacket | Torso/Arms | 12/4 | 0 | 300 | Neo, 56 | |
| National Guard Armor | Torso, Limbs/Head | 14/20(h) | 0 | — | SW, 84 | |
| Soviet Military Greatcoat* | Torso, Arms, Legs | 14 | -1 | 250 | CB3, 72 | protect to -20°C |
| Eji Armored Cloak* | Torso, Arms, Legs | 14 | 0 | 500 | Chr 1, 64 | |
| U.S. Army Field Armor* | Torso, Arms, Legs | 14 | 0 | 1000 | HoB, 87 | NBC |
| +Optional Metal Inserts | Torso, Legs | 20(h) | -1 | — | — | |
| 'Lano' Coveralls* | Torso, Arms, Legs | 14 | -2/0 | 1600 | Chr 3, 7 | Diff to Notice |
| Light Armor Jacket* | Torso, Arms | 14 | 0 | 150 | CP20, 57 | |
| Gibson Denim Jacket* | Torso, Arms | 14 | 0 | 150 | Chr 1, 62 | |
| Uniware Armor Jacket* | Torso, Arms | 14 | 0 | 200 | Chr 1, 59 | |
| Militech M78 RPA Jacket | Torso, Arms | 14 | -1 | 300 | CB2, 63 | |
| Eji Armored Jacket* | Torso, Arms | 14 | 0 | 300 | Chr 1, 64 | |
| Icon America Morplex Shirt* | Torso, (Arms) | 14 | -1 | 130 | Chr 4, 62 | |
| Ballistex Marine Survival Vest | Torso | 14 (5) | -1/-4 | 250 | CB3, 31 | float 3D10+20hrs |
| Gibson Battlegear Fatigues* | Legs | 14 | 0 | 125 | Chr 4, 62 | |
| Marine Combat Wetsuit* | Whole Body | 15 | 0 | — | SF, 70 | |
| "Big Blue" Kevlar Wetsuit* | Torso, Arms, Legs | 15 | -2 | 2600 | SF, 30 | 10hrs air |
| Surveillance Clothing | Anywhere | 15 | 0 | 5-7x | SF, 99 | |
| Arasaka "Blackjack" Stealth* | Whole Body | 16 | -2 | 10 | SW, 35 | +3 stealth, -4 A/N |
| Tanaka Armor Topcoat* | Torso, Arms, Legs | 16 | 0 | 2000 | Chr 1, 63 | |
| Tanaka Armor Opera cloak* | Torso, Arms, Legs | 16 | 0 | 1200 | Chr 1, 63 | |
| BodyTest Roadrasher* | Torso, Arms, Legs | 16 | 0 | 200 | CGen, 88 | |
| Full Enviro Wetsuit* | Torso, Arms, Legs | 16 | 0 | 350 | CGen, 88 | 1h air, +swim |
| Kevleather Action Jacket* | Torso, Arms, (Legs) | 16 | 0 | Varies | NC, 130 | custom made |
| Gibson Armor Jeans* | Legs | 16 | 0 | 30 | Chr 1, 62 | |
| Uniware Armor Trenchcoat* | Torso, Arms, Legs | 18 | 0 | 300 | Chr 1, 59 | |
| Plastech Duster* | Torso, Arms, Legs | 18 | 0 | 845 | Chr 4, 62 | +1 W&S |
| Ruf Tread Kevlon Jacket* | Torso, Arms | 18 | -1 | 350 | Chr 4, 62 | |
| Medium Armor Jacket* | Torso, Arms | 18 | -1 | 200 | CP20, 57 | |
| Biotechnica Enviro Gloves | Hands | 20 | 0 | 200 | EF, 33 | |
| Heavy Armor Jacket | Torso, Arms | 20 | -2 | 250 | CP20, 57 | |
| Police Issue Patrol Armor | Torso/Arms/Legs | 20/15/18 | -2 | 900 | P&S, 39 | |
| +Optional Alloy Plates | Arms, Legs | +5 | -1 | — | — | |
| Ultrakevlar Bodysuit | Torso, Arms, Legs | 20 | 0 | — | RM, 65 | CIA use only |
| Fireproof Clothing | Torso, Arms, Legs | 20 vs Fire | 0 | 65-250* | Chr 1, 11 |
HARD ARMOR
| HARD ARMOR | COVERS | SP | EV | COST | SOURCE | NOTES |
|---|---|---|---|---|---|---|
| Ceramet Inserts | adds to soft SP Whole Body | 5 | -0.5/loc | 40/location | SW, 34 | turns soft to hard SP |
| Esporma Environment Suit | Anywhere | 10/30 | -3 | 725 | Chr 3, 16 | 60min air |
| Spyke Body Plating | Legs | 10 | 0 | 400-600 | Chr 3, 30 | +10 SDP |
| Leg & Knee Spikes | Held | 10 | 0 | 10/25 | PAC, 149 | 1d6+3 damage |
| Police General Purpose Shield | Whole Body | 10 | 0 | 80 | P&S, 40 | |
| Medieval Armor | Torso, Arms, Legs | 14 | -6 | 3500/10,600 | Chr 1, 16 | |
| C-Ballistic Light Mesh | Arm | 15 | 0 | — | I1.1, 39 | |
| SPM-2 Battleglove+ | Held | 15 | 0 | 970 | PAC, 149 | 2d6/3d6 damage |
| Police Issue Riot Shield | Torso | 15 | 0 | 150/180 | P&S, 40 | built-in taser |
| Sneaksuit Flak Vest* | Torso | 16 | -1 | 375 | Chr 2, 28 | |
| Militech M78 RPA Hvy.Vest | Torso | 18 | -2 | 300 | CB3, 63 | |
| Mirage Gear Flak Vest* | Torso, A, H/Legs | 18 | -1 | 275 | Chr 2, 28 | utility harness |
| Arasaka Combat Armor | — | 18/4(s) | -1 | — | SW, 80 | |
| Militech Combat Armor | — | 18/20/14(s) | -1 | — | SW, 82 | |
| Full Plates | Torso/Head/Limbs | 20 | -1/area | 60/location | SW, 34 | +3 EV full suit |
| MedicGear Combat Armor | Any location | 20 | -3 | 3400 | Chr 2, 19 | +2 Med rolls |
| Standard Army Trooper Armor | Whole Body | 20 | -1 | — | SW, 85 | |
| Reactive Body Armor | Whole Body Torso, Head | 20 | -1 | 4990 | UK, 37 | detects laser/smart |
| Flak Vest* | Torso | 20 | -1 | 200 | CP20, 57 | |
| Hiking Boots | Feet & Ankles | 20 | 0 | 45 | EF, 33 | |
| 'Pinamonte' Boots | Feet & Ankles | 20 | 0 | 500 | Chr 3, 8 | |
| Ruf Tread Boots | Feet & Ankles | 20 | 0 | 175 | Chr 4, 62 | |
| Gibson Battlegear Greaves | Legs | 20 | 0 | 175 | Chr 4, 62 | |
| Flak Pants* | Legs | 20 | -1 | 200 | CP20, 57 | |
| CINO "Seagod" Hardshell | Whole Body | 20 | -2 | 35000 | SF, 30 | 5hrs air |
| OTEC "Rahab II" Hardshell | Whole Body | 20 | -3 | 13500 | SF, 30 | 4hrs air |
| Full Plates | Any location | 25 | -1/area | 100/location | SW, 34 | +3 EV full suit |
| Militech EMA-1 "Softshell" | Whole Body | 25 | 0 | 8500 | SW, 35 | 48hrs power |
| Metal Gear | Whole Body | 25 | -2 | 600 | CP20, 57 | |
| Moto-Cross Armor | Torso, Arms, Legs | 25 | -2 | 750 | Neo, 56 | padded MG |
| Max Threat Urban Riot Armor | Torso, Arms/Legs | 25/20 | -3 | 1200 | P&S, 39 | |
| +Optional Alloy Plates | Arms, Legs Torso | +8 | 0 | — | — | |
| Door Gunner's Vest | Torso | 25 | -3 | 250 | CP20, 57 | |
| U.S. Army Assault Armor | Whole Body | 28 | -2 | 3000 | HoB, 87 | 2hrs air |
| Pit Viper | Whole Body | 30 | 0 | 26000 | SOF2, 22 | radio, HUD, 1 hr air |
| Hooded Viper | Whole Body | 30 | 0 | 48000 | SOF2, 22 | radio, HUD, 1 hr air |
HELMETS & HEADWARE
| HELMET / HEADWARE | COVERS | SP | EV | COST | SOURCE | NOTES |
|---|---|---|---|---|---|---|
| Protective Headgear Insert | Head | 4 | 0 | 50 | Chr4, 69 | concealable |
| Motorcycle Helmet | Head | 8 | 0 | 100 | Neo, 56 | face shield |
| Steel Helmet | Head | 15 | 0 | 20 | CP20, 57 | 90% have faceshield |
| Police Issue Traffic Helmet | Head | 15 | 0 | 170 | P&S, 39 | 20 shot camera |
| "Deepstar" Nuscuba Helmet | Head | 15 | -2 | 2000 | SF, 29 | 180min air |
| "Big Blue" Nuscuba Pack | Head, Torso (Back) | 15 | -2 | 2600 | SF, 30 | 10hrs air |
| "Depth Charge" Nuscuba Pack | Head, Torso (Back) | 15 | -3 | 3250 | SF, 30 | 10hrs air |
| Ghostsuit Helmet | Head | 16 | 0 | 600 | Chr 2, 27 | enclosed |
| Cybermodem Helmet | Head | 16 | 0 | 4100 | Chr 1, 6 | |
| Smart Helmet (w/comlink) | Head | 18 | 0 | 800 | Neo, 56 | LL, IR, Target |
| Sneaksuit Helmet | Head | 18 | 0 | 185 | Chr 2, 28 | enclosed |
| Ballistic Nylon Helmet | Head | 20 | 0 | 100 | CP20, 57 | 90% have faceshield |
| Militech M88 Combat Helmet | Head | 20 | -1 | 5000 | CB2, 61 | 15SP face shield |
| U.S. Army Helmet | Head | 20 | 0 | 500 | HoB, 87 | 20SP face shield |
| 'Guercio' Helmet | Head | 20 | 0 | 600 | Chr 3, 8 | +10 vs Gas |
| 'Gianni' Helmet | Head | 20 | 0 | 800 | Chr 3, 8 | Smartgoggles |
| Police Issue Paramedic Helmet | Head | 20 | 0 | 180 | P&S, 39 | AD, radio |
| Full Plate Helmet | Head | 20 | 0 | 60 | SW, 34 | |
| Mirage Gear Helmet | Head | 25 | -1 | 140 | Chr 2, 28 | |
| Police Issue Patrol Helmet | Head | 25 | 0 | 230/430 | P&S, 39 | AD, radio, light |
| Police Issue Riot Helmet | Head | 25 | 0 | 650 | P&S, 39 | +10 min of air |
| Full Plate Helmet | Head | 25 | 0 | 100 | SW, 34 | |
| M-88A2 Enhanced Helmet | Head | 25 | 0 | 2399 | SW, 35 | SP20 visor |