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Diferencia entre revisiones de «Blindaje»

De Sanbox de Cyberpunk 2020
Sin resumen de edición
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== SOFT ARMOR ==
== SOFT ARMOR ==


* Contra armas de filo la protección es la mitad.
* Contra armas de filo la protección es la mitad.
RPA: Revised Personal Armor, la munición perforante no la afecta, y tampoco las armas de filo.
RPA: Revised Personal Armor, la munición perforante no la afecta, y tampoco las armas de filo.
Fuentes: 
*CB 1,2,3: Informe corporativo
*CGen: Cybergeneration
*Chr: Chromebook 1,2,3,4
*CP20: Manual básico 2020
*ECO: EcoFront
*HoB: Patria de los valientes
*I1.1: Fanzine interfaze (vol y #)
*NC: Night City
*Neo: Neo Tribes
*P&S: Proteger y servir
*PAC: Cuenca del Pacífico
*RM: Remember Me
*SF: Firestorm: Stormfront
*SOF2: Soldado de fortuna
*SW: Firestorm: Shockwave
*UK: Rough Guide to the U.K.
== SOFT ARMOR ==


{| class="wikitable sortable"
{| class="wikitable sortable"
Línea 9: Línea 31:
! style="text-align:right;" | SP
! style="text-align:right;" | SP
! style="text-align:right;" | EV
! style="text-align:right;" | EV
! style="text-align:left;" | COST
! style="text-align:right;" | COST
! style="text-align:left;"  | SOURCE
! style="text-align:left;"  | SOURCE
! style="text-align:left;"  | NOTES
! style="text-align:left;"  | NOTES
|-
|-
| Cloth, Light Synthetic Leather* || Torso, Arms, Legs || style="text-align:right;" | 0 || style="text-align:right;" | 0 || Varies || CP20, 57 ||
| Cloth, Light Synthetic Leather* || Torso, Arms, Legs || style="text-align:right;" | 0 || style="text-align:right;" | 0 || style="text-align:right;" | Varies || CP20, 57 ||
|-
|-
| SkinTight Armor Padding || Torso, Arms, Legs || style="text-align:right;" | -1/3rd || style="text-align:right;" | Varies || 1500+ || I1.1, 39 ||
| SkinTight Armor Padding || Torso, Arms, Legs || style="text-align:right;" | -1/3rd || style="text-align:right;" | Varies || style="text-align:right;" | 1500+ || I1.1, 39 ||
|-
|-
| Synth Leather Jacket/Pants || Torso, Arms/Legs || style="text-align:right;" | 4 || style="text-align:right;" | 0 || 200/150 || Neo, 56 ||
| Synth Leather Jacket/Pants || Torso, Arms/Legs || style="text-align:right;" | 4 || style="text-align:right;" | 0 || style="text-align:right;" | 200/150 || Neo, 56 ||
|-
|-
| Synthetic Leather Gloves || Hands || style="text-align:right;" | 4 || style="text-align:right;" | 0 || 50 || Neo, 56 ||
| Synthetic Leather Gloves || Hands || style="text-align:right;" | 4 || style="text-align:right;" | 0 || style="text-align:right;" | 50 || Neo, 56 ||
|-
|-
| Synthetic Leather Boots || Feet || style="text-align:right;" | 4 || style="text-align:right;" | 0 || 100 || Neo, 56 ||
| Synthetic Leather Boots || Feet || style="text-align:right;" | 4 || style="text-align:right;" | 0 || style="text-align:right;" | 100 || Neo, 56 ||
|-
|-
| Spiked Boots* || Feet/Legs || style="text-align:right;" | 5 || style="text-align:right;" | 0 || 20 || Pac, 149 || 1d6+2 damage
| Spiked Boots* || Feet/Legs || style="text-align:right;" | 5 || style="text-align:right;" | 0 || style="text-align:right;" | 20 || Pac, 149 || 1d6+2 damage
|-
|-
| Pearl Eye Skirt and Jacket* || Torso, Arms, Legs || style="text-align:right;" | 5 || style="text-align:right;" | 0 || 730 || Chr 4, 60 || +2 W&S
| Pearl Eye Skirt and Jacket* || Torso, Arms, Legs || style="text-align:right;" | 5 || style="text-align:right;" | 0 || style="text-align:right;" | 730 || Chr 4, 60 || +2 W&S
|-
|-
| Armored Stockings* || Legs || style="text-align:right;" | 6 || style="text-align:right;" | 0 || 110 || Chr 2, 28 || styles vary
| Armored Stockings* || Legs || style="text-align:right;" | 6 || style="text-align:right;" | 0 || style="text-align:right;" | 110 || Chr 2, 28 || styles vary
|-
|-
| Duraweave Stockings* || Legs || style="text-align:right;" | 6 || style="text-align:right;" | 0 || 105 || Chr 4, 58 ||
| Duraweave Stockings* || Legs || style="text-align:right;" | 6 || style="text-align:right;" | 0 || style="text-align:right;" | 105 || Chr 4, 58 ||
|-
|-
| Takanaka Arachni-Silk Suit* || Torso, Arms, Legs || style="text-align:right;" | 6 || style="text-align:right;" | 0 || 500 || Chr 4, 60 || +2 W&S
| Takanaka Arachni-Silk Suit* || Torso, Arms, Legs || style="text-align:right;" | 6 || style="text-align:right;" | 0 || style="text-align:right;" | 500 || Chr 4, 60 || +2 W&S
|-
|-
| Militech M78 RPA T-Shirt || Torso || style="text-align:right;" | 7 || style="text-align:right;" | 0 || 130 || CB2, 63 ||
| Militech M78 RPA T-Shirt || Torso || style="text-align:right;" | 7 || style="text-align:right;" | 0 || style="text-align:right;" | 130 || CB2, 63 ||
|-
|-
| Militech M96 Ghostsuit* || Whole Body || style="text-align:right;" | 10 || style="text-align:right;" | -1 || 5300 || Chr 2, 27 || -4 A/N
| Militech M96 Ghostsuit* || Whole Body || style="text-align:right;" | 10 || style="text-align:right;" | -1 || style="text-align:right;" | 5300 || Chr 2, 27 || -4 A/N
|-
|-
| Gibson Sneak Suit* || Whole Body || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 560 || Chr 2, 28 || -4 A/N in dark
| Gibson Sneak Suit* || Whole Body || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 560 || Chr 2, 28 || -4 A/N in dark
|-
|-
| Sonar-Baffling Diving Suit* || Whole Body || style="text-align:right;" | 10 || style="text-align:right;" | -2 || 3500 || Chr 2, 28 ||
| Sonar-Baffling Diving Suit* || Whole Body || style="text-align:right;" | 10 || style="text-align:right;" | -2 || style="text-align:right;" | 3500 || Chr 2, 28 ||
|-
|-
| Flein Duraweave Suit* || Torso, Arms, Legs || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 500 || Chr 4, 60 || +2 W&S
| Flein Duraweave Suit* || Torso, Arms, Legs || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 500 || Chr 4, 60 || +2 W&S
|-
|-
| Ruf Tread Nylar Bodysuit* || Torso, Arms, Legs || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 300 || Chr 4, 62 ||
| Ruf Tread Nylar Bodysuit* || Torso, Arms, Legs || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 300 || Chr 4, 62 ||
|-
|-
| Gibson Battlegear Bodysuit* || Torso, Arms, Legs || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 300 || Chr 4, 62 ||
| Gibson Battlegear Bodysuit* || Torso, Arms, Legs || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 300 || Chr 4, 62 ||
|-
|-
| "Depth Charge" Wetsuit* || Torso, Arms, Legs || style="text-align:right;" | 10 || style="text-align:right;" | -3 || 3250 || SF, 30 || 10hrs air
| "Depth Charge" Wetsuit* || Torso, Arms, Legs || style="text-align:right;" | 10 || style="text-align:right;" | -3 || style="text-align:right;" | 3250 || SF, 30 || 10hrs air
|-
|-
| "Big Blue" Wetsuit* || Torso, Arms, Legs || style="text-align:right;" | 10 || style="text-align:right;" | -2 || 2600 || SF, 30 || 10hrs air
| "Big Blue" Wetsuit* || Torso, Arms, Legs || style="text-align:right;" | 10 || style="text-align:right;" | -2 || style="text-align:right;" | 2600 || SF, 30 || 10hrs air
|-
|-
| Kevlar T-Shirt, Vest* || Torso || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 90 || CP20, 57 ||
| Kevlar T-Shirt, Vest* || Torso || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 90 || CP20, 57 ||
|-
|-
| Gibson Armor T-Shirt* || Torso || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 10 || Chr 1, 62 ||
| Gibson Armor T-Shirt* || Torso || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 10 || Chr 1, 62 ||
|-
|-
| Uniware Torso Armor/Leg Pads* || Torso/Legs || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 60/60 || Chr 1, 59 ||
| Uniware Torso Armor/Leg Pads* || Torso/Legs || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 60/60 || Chr 1, 59 ||
|-
|-
| RecreaTech Kevlon Pads || Knees, Elbows || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 75 || Chr 4, 56 ||
| RecreaTech Kevlon Pads || Knees, Elbows || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 75 || Chr 4, 56 ||
|-
|-
| Soviet Military Bearskin Hat* || Head || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 75 || CB3, 72 || protect to -20°C
| Soviet Military Bearskin Hat* || Head || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 75 || CB3, 72 || protect to -20°C
|-
|-
| Militech M73 Mirage Gear* || Whole Body || style="text-align:right;" | 12 || style="text-align:right;" | -1 || 1050 || Chr 2, 28 || -2 A/N 1,5kg
| Militech M73 Mirage Gear* || Whole Body || style="text-align:right;" | 12 || style="text-align:right;" | -1 || style="text-align:right;" | 1050 || Chr 2, 28 || -2 A/N 1,5kg
|-
|-
| Cybermodem Utility Suit* || Whole Body || style="text-align:right;" | 12 || style="text-align:right;" | 0 || 6300+ || Chr 1, 7 ||
| Cybermodem Utility Suit* || Whole Body || style="text-align:right;" | 12 || style="text-align:right;" | 0 || style="text-align:right;" | 6300+ || Chr 1, 7 ||
|-
|-
| Armored Motorcycle Jacket || Torso/Arms || style="text-align:right;" | 12/4 || style="text-align:right;" | 0 || 300 || Neo, 56 ||
| Armored Motorcycle Jacket || Torso/Arms || style="text-align:right;" | 12/4 || style="text-align:right;" | 0 || style="text-align:right;" | 300 || Neo, 56 ||
|-
|-
| National Guard Armor || Torso, Limbs/Head || style="text-align:right;" | 14/20(h) || style="text-align:right;" | 0 || — || SW, 84 ||
| National Guard Armor || Torso, Limbs/Head || style="text-align:right;" | 14/20(h) || style="text-align:right;" | 0 || style="text-align:right;" | — || SW, 84 ||
|-
|-
| Soviet Military Greatcoat* || Torso, Arms, Legs || style="text-align:right;" | 14 || style="text-align:right;" | -1 || 250 || CB3, 72 || protect to -20°C
| Soviet Military Greatcoat* || Torso, Arms, Legs || style="text-align:right;" | 14 || style="text-align:right;" | -1 || style="text-align:right;" | 250 || CB3, 72 || protect to -20°C
|-
|-
| Eji Armored Cloak* || Torso, Arms, Legs || style="text-align:right;" | 14 || style="text-align:right;" | 0 || 500 || Chr 1, 64 ||
| Eji Armored Cloak* || Torso, Arms, Legs || style="text-align:right;" | 14 || style="text-align:right;" | 0 || style="text-align:right;" | 500 || Chr 1, 64 ||
|-
|-
| U.S. Army Field Armor* || Torso, Arms, Legs || style="text-align:right;" | 14 || style="text-align:right;" | 0 || 1000 || HoB, 87 || NBC
| U.S. Army Field Armor* || Torso, Arms, Legs || style="text-align:right;" | 14 || style="text-align:right;" | 0 || style="text-align:right;" | 1000 || HoB, 87 || NBC
|-
|-
| +Optional Metal Inserts || Torso, Legs || style="text-align:right;" | 20(h) || style="text-align:right;" | -1 || — || — ||
| +Optional Metal Inserts || Torso, Legs || style="text-align:right;" | 20(h) || style="text-align:right;" | -1 || style="text-align:right;" | — || — ||
|-
|-
| 'Lano' Coveralls* || Torso, Arms, Legs || style="text-align:right;" | 14 || style="text-align:right;" | -2/0 || 1600 || Chr 3, 7 || Diff to Notice
| 'Lano' Coveralls* || Torso, Arms, Legs || style="text-align:right;" | 14 || style="text-align:right;" | -2/0 || style="text-align:right;" | 1600 || Chr 3, 7 || Diff to Notice
|-
|-
| Light Armor Jacket* || Torso, Arms || style="text-align:right;" | 14 || style="text-align:right;" | 0 || 150 || CP20, 57 ||
| Light Armor Jacket* || Torso, Arms || style="text-align:right;" | 14 || style="text-align:right;" | 0 || style="text-align:right;" | 150 || CP20, 57 ||
|-
|-
| Gibson Denim Jacket* || Torso, Arms || style="text-align:right;" | 14 || style="text-align:right;" | 0 || 150 || Chr 1, 62 ||
| Gibson Denim Jacket* || Torso, Arms || style="text-align:right;" | 14 || style="text-align:right;" | 0 || style="text-align:right;" | 150 || Chr 1, 62 ||
|-
|-
| Uniware Armor Jacket* || Torso, Arms || style="text-align:right;" | 14 || style="text-align:right;" | 0 || 200 || Chr 1, 59 ||
| Uniware Armor Jacket* || Torso, Arms || style="text-align:right;" | 14 || style="text-align:right;" | 0 || style="text-align:right;" | 200 || Chr 1, 59 ||
|-
|-
| Militech M78 RPA Jacket || Torso, Arms || style="text-align:right;" | 14 || style="text-align:right;" | -1 || 300 || CB2, 63 ||
| Militech M78 RPA Jacket || Torso, Arms || style="text-align:right;" | 14 || style="text-align:right;" | -1 || style="text-align:right;" | 300 || CB2, 63 ||
|-
|-
| Eji Armored Jacket* || Torso, Arms || style="text-align:right;" | 14 || style="text-align:right;" | 0 || 300 || Chr 1, 64 ||
| Eji Armored Jacket* || Torso, Arms || style="text-align:right;" | 14 || style="text-align:right;" | 0 || style="text-align:right;" | 300 || Chr 1, 64 ||
|-
|-
| Icon America Morplex Shirt* || Torso, (Arms) || style="text-align:right;" | 14 || style="text-align:right;" | -1 || 130 || Chr 4, 62 ||
| Icon America Morplex Shirt* || Torso, (Arms) || style="text-align:right;" | 14 || style="text-align:right;" | -1 || style="text-align:right;" | 130 || Chr 4, 62 ||
|-
|-
| Ballistex Marine Survival Vest || Torso || style="text-align:right;" | 14 (5) || style="text-align:right;" | -1/-4 || 250 || CB3, 31 || float 3D10+20hrs
| Ballistex Marine Survival Vest || Torso || style="text-align:right;" | 14 (5) || style="text-align:right;" | -1/-4 || style="text-align:right;" | 250 || CB3, 31 || float 3D10+20hrs
|-
|-
| Gibson Battlegear Fatigues* || Legs || style="text-align:right;" | 14 || style="text-align:right;" | 0 || 125 || Chr 4, 62 ||
| Gibson Battlegear Fatigues* || Legs || style="text-align:right;" | 14 || style="text-align:right;" | 0 || style="text-align:right;" | 125 || Chr 4, 62 ||
|-
|-
| Marine Combat Wetsuit* || Whole Body || style="text-align:right;" | 15 || style="text-align:right;" | 0 || — || SF, 70 ||
| Marine Combat Wetsuit* || Whole Body || style="text-align:right;" | 15 || style="text-align:right;" | 0 || style="text-align:right;" | — || SF, 70 ||
|-
|-
| "Big Blue" Kevlar Wetsuit* || Torso, Arms, Legs || style="text-align:right;" | 15 || style="text-align:right;" | -2 || 2600 || SF, 30 || 10hrs air
| "Big Blue" Kevlar Wetsuit* || Torso, Arms, Legs || style="text-align:right;" | 15 || style="text-align:right;" | -2 || style="text-align:right;" | 2600 || SF, 30 || 10hrs air
|-
|-
| Surveillance Clothing || Anywhere || style="text-align:right;" | 15 || style="text-align:right;" | 0 || 5-7x || SF, 99 ||
| Surveillance Clothing || Anywhere || style="text-align:right;" | 15 || style="text-align:right;" | 0 || style="text-align:right;" | 5-7x || SF, 99 ||
|-
|-
| Arasaka "Blackjack" Stealth* || Whole Body || style="text-align:right;" | 16 || style="text-align:right;" | -2 || 10 || SW, 35 || +3 stealth, -4 A/N
| Arasaka "Blackjack" Stealth* || Whole Body || style="text-align:right;" | 16 || style="text-align:right;" | -2 || style="text-align:right;" | 10 || SW, 35 || +3 stealth, -4 A/N
|-
|-
| Tanaka Armor Topcoat* || Torso, Arms, Legs || style="text-align:right;" | 16 || style="text-align:right;" | 0 || 2000 || Chr 1, 63 ||
| Tanaka Armor Topcoat* || Torso, Arms, Legs || style="text-align:right;" | 16 || style="text-align:right;" | 0 || style="text-align:right;" | 2000 || Chr 1, 63 ||
|-
|-
| Tanaka Armor Opera cloak* || Torso, Arms, Legs || style="text-align:right;" | 16 || style="text-align:right;" | 0 || 1200 || Chr 1, 63 ||
| Tanaka Armor Opera cloak* || Torso, Arms, Legs || style="text-align:right;" | 16 || style="text-align:right;" | 0 || style="text-align:right;" | 1200 || Chr 1, 63 ||
|-
|-
| BodyTest Roadrasher* || Torso, Arms, Legs || style="text-align:right;" | 16 || style="text-align:right;" | 0 || 200 || CGen, 88 ||
| BodyTest Roadrasher* || Torso, Arms, Legs || style="text-align:right;" | 16 || style="text-align:right;" | 0 || style="text-align:right;" | 200 || CGen, 88 ||
|-
|-
| Full Enviro Wetsuit* || Torso, Arms, Legs || style="text-align:right;" | 16 || style="text-align:right;" | 0 || 350 || CGen, 88 || 1h air, +swim
| Full Enviro Wetsuit* || Torso, Arms, Legs || style="text-align:right;" | 16 || style="text-align:right;" | 0 || style="text-align:right;" | 350 || CGen, 88 || 1h air, +swim
|-
|-
| Kevleather Action Jacket* || Torso, Arms, (Legs) || style="text-align:right;" | 16 || style="text-align:right;" | 0 || Varies || NC, 130 || custom made
| Kevleather Action Jacket* || Torso, Arms, (Legs) || style="text-align:right;" | 16 || style="text-align:right;" | 0 || style="text-align:right;" | Varies || NC, 130 || custom made
|-
|-
| Gibson Armor Jeans* || Legs || style="text-align:right;" | 16 || style="text-align:right;" | 0 || 30 || Chr 1, 62 ||
| Gibson Armor Jeans* || Legs || style="text-align:right;" | 16 || style="text-align:right;" | 0 || style="text-align:right;" | 30 || Chr 1, 62 ||
|-
|-
| Uniware Armor Trenchcoat* || Torso, Arms, Legs || style="text-align:right;" | 18 || style="text-align:right;" | 0 || 300 || Chr 1, 59 ||
| Uniware Armor Trenchcoat* || Torso, Arms, Legs || style="text-align:right;" | 18 || style="text-align:right;" | 0 || style="text-align:right;" | 300 || Chr 1, 59 ||
|-
|-
| Plastech Duster* || Torso, Arms, Legs || style="text-align:right;" | 18 || style="text-align:right;" | 0 || 845 || Chr 4, 62 || +1 W&S
| Plastech Duster* || Torso, Arms, Legs || style="text-align:right;" | 18 || style="text-align:right;" | 0 || style="text-align:right;" | 845 || Chr 4, 62 || +1 W&S
|-
|-
| Ruf Tread Kevlon Jacket* || Torso, Arms || style="text-align:right;" | 18 || style="text-align:right;" | -1 || 350 || Chr 4, 62 ||
| Ruf Tread Kevlon Jacket* || Torso, Arms || style="text-align:right;" | 18 || style="text-align:right;" | -1 || style="text-align:right;" | 350 || Chr 4, 62 ||
|-
|-
| Medium Armor Jacket* || Torso, Arms || style="text-align:right;" | 18 || style="text-align:right;" | -1 || 200 || CP20, 57 ||
| Medium Armor Jacket* || Torso, Arms || style="text-align:right;" | 18 || style="text-align:right;" | -1 || style="text-align:right;" | 200 || CP20, 57 ||
|-
|-
| Biotechnica Enviro Gloves || Hands || style="text-align:right;" | 20 || style="text-align:right;" | 0 || 200 || EF, 33 ||
| Biotechnica Enviro Gloves || Hands || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | 200 || EF, 33 ||
|-
|-
| Heavy Armor Jacket || Torso, Arms || style="text-align:right;" | 20 || style="text-align:right;" | -2 || 250 || CP20, 57 ||
| Heavy Armor Jacket || Torso, Arms || style="text-align:right;" | 20 || style="text-align:right;" | -2 || style="text-align:right;" | 250 || CP20, 57 ||
|-
|-
| Police Issue Patrol Armor || Torso/Arms/Legs || style="text-align:right;" | 20/15/18 || style="text-align:right;" | -2 || 900 || P&S, 39 ||
| Police Issue Patrol Armor || Torso/Arms/Legs || style="text-align:right;" | 20/15/18 || style="text-align:right;" | -2 || style="text-align:right;" | 900 || P&S, 39 ||
|-
|-
| +Optional Alloy Plates || Arms, Legs || style="text-align:right;" | +5 || style="text-align:right;" | -1 || — || — ||
| +Optional Alloy Plates || Arms, Legs || style="text-align:right;" | +5 || style="text-align:right;" | -1 || style="text-align:right;" | — || — ||
|-
|-
| Ultrakevlar Bodysuit || Torso, Arms, Legs || style="text-align:right;" | 20 || style="text-align:right;" | 0 || — || RM, 65 || CIA use only
| Ultrakevlar Bodysuit || Torso, Arms, Legs || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | — || RM, 65 || CIA use only
|-
|-
| Fireproof Clothing || Torso, Arms, Legs || style="text-align:right;" | 20 vs Fire || style="text-align:right;" | 0 || 65-250* || Chr 1, 11 ||
| Fireproof Clothing || Torso, Arms, Legs || style="text-align:right;" | 20 vs Fire || style="text-align:right;" | 0 || style="text-align:right;" | 65-250* || Chr 1, 11 ||
|}
|}


Línea 143: Línea 165:
! style="text-align:right;" | SP
! style="text-align:right;" | SP
! style="text-align:right;" | EV
! style="text-align:right;" | EV
! style="text-align:left;" | COST
! style="text-align:right;" | COST
! style="text-align:left;"  | SOURCE
! style="text-align:left;"  | SOURCE
! style="text-align:left;"  | NOTES
! style="text-align:left;"  | NOTES
|-
|-
| Ceramet Inserts || adds to soft SP Whole Body || style="text-align:right;" | 5 || style="text-align:right;" | -0.5/loc || 40/location || SW, 34 || turns soft to hard SP
| Ceramet Inserts || adds to soft SP Whole Body || style="text-align:right;" | 5 || style="text-align:right;" | -0.5/loc || style="text-align:right;" | 40/location || SW, 34 || turns soft to hard SP
|-
|-
| Esporma Environment Suit || Anywhere || style="text-align:right;" | 10/30 || style="text-align:right;" | -3 || 725 || Chr 3, 16 || 60min air
| Esporma Environment Suit || Anywhere || style="text-align:right;" | 10/30 || style="text-align:right;" | -3 || style="text-align:right;" | 725 || Chr 3, 16 || 60min air
|-
|-
| Spyke Body Plating || Legs || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 400-600 || Chr 3, 30 || +10 SDP
| Spyke Body Plating || Legs || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 400-600 || Chr 3, 30 || +10 SDP
|-
|-
| Leg & Knee Spikes || Held || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 10/25 || PAC, 149 || 1d6+3 damage
| Leg & Knee Spikes || Held || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 10/25 || PAC, 149 || 1d6+3 damage
|-
|-
| Police General Purpose Shield || Whole Body || style="text-align:right;" | 10 || style="text-align:right;" | 0 || 80 || P&S, 40 ||
| Police General Purpose Shield || Whole Body || style="text-align:right;" | 10 || style="text-align:right;" | 0 || style="text-align:right;" | 80 || P&S, 40 ||
|-
|-
| Medieval Armor || Torso, Arms, Legs || style="text-align:right;" | 14 || style="text-align:right;" | -6 || 3500/10,600 || Chr 1, 16 ||
| Medieval Armor || Torso, Arms, Legs || style="text-align:right;" | 14 || style="text-align:right;" | -6 || style="text-align:right;" | 3500/10,600 || Chr 1, 16 ||
|-
|-
| C-Ballistic Light Mesh || Arm || style="text-align:right;" | 15 || style="text-align:right;" | 0 || — || I1.1, 39 ||
| C-Ballistic Light Mesh || Arm || style="text-align:right;" | 15 || style="text-align:right;" | 0 || style="text-align:right;" | — || I1.1, 39 ||
|-
|-
| SPM-2 Battleglove+ || Held || style="text-align:right;" | 15 || style="text-align:right;" | 0 || 970 || PAC, 149 || 2d6/3d6 damage
| SPM-2 Battleglove+ || Held || style="text-align:right;" | 15 || style="text-align:right;" | 0 || style="text-align:right;" | 970 || PAC, 149 || 2d6/3d6 damage
|-
|-
| Police Issue Riot Shield || Torso || style="text-align:right;" | 15 || style="text-align:right;" | 0 || 150/180 || P&S, 40 || built-in taser
| Police Issue Riot Shield || Torso || style="text-align:right;" | 15 || style="text-align:right;" | 0 || style="text-align:right;" | 150/180 || P&S, 40 || built-in taser
|-
|-
| Sneaksuit Flak Vest* || Torso || style="text-align:right;" | 16 || style="text-align:right;" | -1 || 375 || Chr 2, 28 ||
| Sneaksuit Flak Vest* || Torso || style="text-align:right;" | 16 || style="text-align:right;" | -1 || style="text-align:right;" | 375 || Chr 2, 28 ||
|-
|-
| Militech M78 RPA Hvy.Vest || Torso || style="text-align:right;" | 18 || style="text-align:right;" | -2 || 300 || CB3, 63 ||
| Militech M78 RPA Hvy.Vest || Torso || style="text-align:right;" | 18 || style="text-align:right;" | -2 || style="text-align:right;" | 300 || CB3, 63 ||
|-
|-
| Mirage Gear Flak Vest* || Torso, A, H/Legs || style="text-align:right;" | 18 || style="text-align:right;" | -1 || 275 || Chr 2, 28 || utility harness
| Mirage Gear Flak Vest* || Torso, A, H/Legs || style="text-align:right;" | 18 || style="text-align:right;" | -1 || style="text-align:right;" | 275 || Chr 2, 28 || utility harness
|-
|-
| Arasaka Combat Armor || — || style="text-align:right;" | 18/4(s) || style="text-align:right;" | -1 || — || SW, 80 ||
| Arasaka Combat Armor || — || style="text-align:right;" | 18/4(s) || style="text-align:right;" | -1 || style="text-align:right;" | — || SW, 80 ||
|-
|-
| Militech Combat Armor || — || style="text-align:right;" | 18/20/14(s) || style="text-align:right;" | -1 || — || SW, 82 ||
| Militech Combat Armor || — || style="text-align:right;" | 18/20/14(s) || style="text-align:right;" | -1 || style="text-align:right;" | — || SW, 82 ||
|-
|-
| Full Plates || Torso/Head/Limbs || style="text-align:right;" | 20 || style="text-align:right;" | -1/area || 60/location || SW, 34 || +3 EV full suit
| Full Plates || Torso/Head/Limbs || style="text-align:right;" | 20 || style="text-align:right;" | -1/area || style="text-align:right;" | 60/location || SW, 34 || +3 EV full suit
|-
|-
| MedicGear Combat Armor || Any location || style="text-align:right;" | 20 || style="text-align:right;" | -3 || 3400 || Chr 2, 19 || +2 Med rolls
| MedicGear Combat Armor || Any location || style="text-align:right;" | 20 || style="text-align:right;" | -3 || style="text-align:right;" | 3400 || Chr 2, 19 || +2 Med rolls
|-
|-
| Standard Army Trooper Armor || Whole Body || style="text-align:right;" | 20 || style="text-align:right;" | -1 || — || SW, 85 ||
| Standard Army Trooper Armor || Whole Body || style="text-align:right;" | 20 || style="text-align:right;" | -1 || style="text-align:right;" | — || SW, 85 ||
|-
|-
| Reactive Body Armor || Whole Body Torso, Head || style="text-align:right;" | 20 || style="text-align:right;" | -1 || 4990 || UK, 37 || detects laser/smart
| Reactive Body Armor || Whole Body Torso, Head || style="text-align:right;" | 20 || style="text-align:right;" | -1 || style="text-align:right;" | 4990 || UK, 37 || detects laser/smart
|-
|-
| Flak Vest* || Torso || style="text-align:right;" | 20 || style="text-align:right;" | -1 || 200 || CP20, 57 ||
| Flak Vest* || Torso || style="text-align:right;" | 20 || style="text-align:right;" | -1 || style="text-align:right;" | 200 || CP20, 57 ||
|-
|-
| Hiking Boots || Feet & Ankles || style="text-align:right;" | 20 || style="text-align:right;" | 0 || 45 || EF, 33 ||
| Hiking Boots || Feet & Ankles || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | 45 || EF, 33 ||
|-
|-
| 'Pinamonte' Boots || Feet & Ankles || style="text-align:right;" | 20 || style="text-align:right;" | 0 || 500 || Chr 3, 8 ||
| 'Pinamonte' Boots || Feet & Ankles || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | 500 || Chr 3, 8 ||
|-
|-
| Ruf Tread Boots || Feet & Ankles || style="text-align:right;" | 20 || style="text-align:right;" | 0 || 175 || Chr 4, 62 ||
| Ruf Tread Boots || Feet & Ankles || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | 175 || Chr 4, 62 ||
|-
|-
| Gibson Battlegear Greaves || Legs || style="text-align:right;" | 20 || style="text-align:right;" | 0 || 175 || Chr 4, 62 ||
| Gibson Battlegear Greaves || Legs || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | 175 || Chr 4, 62 ||
|-
|-
| Flak Pants* || Legs || style="text-align:right;" | 20 || style="text-align:right;" | -1 || 200 || CP20, 57 ||
| Flak Pants* || Legs || style="text-align:right;" | 20 || style="text-align:right;" | -1 || style="text-align:right;" | 200 || CP20, 57 ||
|-
|-
| CINO "Seagod" Hardshell || Whole Body || style="text-align:right;" | 20 || style="text-align:right;" | -2 || 35000 || SF, 30 || 5hrs air
| CINO "Seagod" Hardshell || Whole Body || style="text-align:right;" | 20 || style="text-align:right;" | -2 || style="text-align:right;" | 35000 || SF, 30 || 5hrs air
|-
|-
| OTEC "Rahab II" Hardshell || Whole Body || style="text-align:right;" | 20 || style="text-align:right;" | -3 || 13500 || SF, 30 || 4hrs air
| OTEC "Rahab II" Hardshell || Whole Body || style="text-align:right;" | 20 || style="text-align:right;" | -3 || style="text-align:right;" | 13500 || SF, 30 || 4hrs air
|-
|-
| Full Plates || Any location || style="text-align:right;" | 25 || style="text-align:right;" | -1/area || 100/location || SW, 34 || +3 EV full suit
| Full Plates || Any location || style="text-align:right;" | 25 || style="text-align:right;" | -1/area || style="text-align:right;" | 100/location || SW, 34 || +3 EV full suit
|-
|-
| Militech EMA-1 "Softshell" || Whole Body || style="text-align:right;" | 25 || style="text-align:right;" | 0 || 8500 || SW, 35 || 48hrs power
| Militech EMA-1 "Softshell" || Whole Body || style="text-align:right;" | 25 || style="text-align:right;" | 0 || style="text-align:right;" | 8500 || SW, 35 || 48hrs power
|-
|-
| Metal Gear || Whole Body || style="text-align:right;" | 25 || style="text-align:right;" | -2 || 600 || CP20, 57 ||
| Metal Gear || Whole Body || style="text-align:right;" | 25 || style="text-align:right;" | -2 || style="text-align:right;" | 600 || CP20, 57 ||
|-
|-
| Moto-Cross Armor || Torso, Arms, Legs || style="text-align:right;" | 25 || style="text-align:right;" | -2 || 750 || Neo, 56 || padded MG
| Moto-Cross Armor || Torso, Arms, Legs || style="text-align:right;" | 25 || style="text-align:right;" | -2 || style="text-align:right;" | 750 || Neo, 56 || padded MG
|-
|-
| Max Threat Urban Riot Armor || Torso, Arms/Legs || style="text-align:right;" | 25/20 || style="text-align:right;" | -3 || 1200 || P&S, 39 ||
| Max Threat Urban Riot Armor || Torso, Arms/Legs || style="text-align:right;" | 25/20 || style="text-align:right;" | -3 || style="text-align:right;" | 1200 || P&S, 39 ||
|-
|-
| +Optional Alloy Plates || Arms, Legs Torso || style="text-align:right;" | +8 || style="text-align:right;" | 0 || — || — ||
| +Optional Alloy Plates || Arms, Legs Torso || style="text-align:right;" | +8 || style="text-align:right;" | 0 || style="text-align:right;" | — || — ||
|-
|-
| Door Gunner's Vest || Torso || style="text-align:right;" | 25 || style="text-align:right;" | -3 || 250 || CP20, 57 ||
| Door Gunner's Vest || Torso || style="text-align:right;" | 25 || style="text-align:right;" | -3 || style="text-align:right;" | 250 || CP20, 57 ||
|-
|-
| U.S. Army Assault Armor || Whole Body || style="text-align:right;" | 28 || style="text-align:right;" | -2 || 3000 || HoB, 87 || 2hrs air
| U.S. Army Assault Armor || Whole Body || style="text-align:right;" | 28 || style="text-align:right;" | -2 || style="text-align:right;" | 3000 || HoB, 87 || 2hrs air
|-
|-
| Pit Viper || Whole Body || style="text-align:right;" | 30 || style="text-align:right;" | 0 || 26000 || SOF2, 22 || radio, HUD, 1 hr air
| Pit Viper || Whole Body || style="text-align:right;" | 30 || style="text-align:right;" | 0 || style="text-align:right;" | 26000 || SOF2, 22 || radio, HUD, 1 hr air
|-
|-
| Hooded Viper || Whole Body || style="text-align:right;" | 30 || style="text-align:right;" | 0 || 48000 || SOF2, 22 || radio, HUD, 1 hr air
| Hooded Viper || Whole Body || style="text-align:right;" | 30 || style="text-align:right;" | 0 || style="text-align:right;" | 48000 || SOF2, 22 || radio, HUD, 1 hr air
|}
|}


Línea 227: Línea 249:
! style="text-align:right;" | SP
! style="text-align:right;" | SP
! style="text-align:right;" | EV
! style="text-align:right;" | EV
! style="text-align:left;" | COST
! style="text-align:right;" | COST
! style="text-align:left;"  | SOURCE
! style="text-align:left;"  | SOURCE
! style="text-align:left;"  | NOTES
! style="text-align:left;"  | NOTES
|-
|-
| Protective Headgear Insert || Head || style="text-align:right;" | 4 || style="text-align:right;" | 0 || 50 || Chr4, 69 || concealable
| Protective Headgear Insert || Head || style="text-align:right;" | 4 || style="text-align:right;" | 0 || style="text-align:right;" | 50 || Chr4, 69 || concealable
|-
|-
| Motorcycle Helmet || Head || style="text-align:right;" | 8 || style="text-align:right;" | 0 || 100 || Neo, 56 || face shield
| Motorcycle Helmet || Head || style="text-align:right;" | 8 || style="text-align:right;" | 0 || style="text-align:right;" | 100 || Neo, 56 || face shield
|-
|-
| Steel Helmet || Head || style="text-align:right;" | 15 || style="text-align:right;" | 0 || 20 || CP20, 57 || 90% have faceshield
| Steel Helmet || Head || style="text-align:right;" | 15 || style="text-align:right;" | 0 || style="text-align:right;" | 20 || CP20, 57 || 90% have faceshield
|-
|-
| Police Issue Traffic Helmet || Head || style="text-align:right;" | 15 || style="text-align:right;" | 0 || 170 || P&S, 39 || 20 shot camera
| Police Issue Traffic Helmet || Head || style="text-align:right;" | 15 || style="text-align:right;" | 0 || style="text-align:right;" | 170 || P&S, 39 || 20 shot camera
|-
|-
| "Deepstar" Nuscuba Helmet || Head || style="text-align:right;" | 15 || style="text-align:right;" | -2 || 2000 || SF, 29 || 180min air
| "Deepstar" Nuscuba Helmet || Head || style="text-align:right;" | 15 || style="text-align:right;" | -2 || style="text-align:right;" | 2000 || SF, 29 || 180min air
|-
|-
| "Big Blue" Nuscuba Pack || Head, Torso (Back) || style="text-align:right;" | 15 || style="text-align:right;" | -2 || 2600 || SF, 30 || 10hrs air
| "Big Blue" Nuscuba Pack || Head, Torso (Back) || style="text-align:right;" | 15 || style="text-align:right;" | -2 || style="text-align:right;" | 2600 || SF, 30 || 10hrs air
|-
|-
| "Depth Charge" Nuscuba Pack || Head, Torso (Back) || style="text-align:right;" | 15 || style="text-align:right;" | -3 || 3250 || SF, 30 || 10hrs air
| "Depth Charge" Nuscuba Pack || Head, Torso (Back) || style="text-align:right;" | 15 || style="text-align:right;" | -3 || style="text-align:right;" | 3250 || SF, 30 || 10hrs air
|-
|-
| Ghostsuit Helmet || Head || style="text-align:right;" | 16 || style="text-align:right;" | 0 || 600 || Chr 2, 27 || enclosed
| Ghostsuit Helmet || Head || style="text-align:right;" | 16 || style="text-align:right;" | 0 || style="text-align:right;" | 600 || Chr 2, 27 || enclosed
|-
|-
| Cybermodem Helmet || Head || style="text-align:right;" | 16 || style="text-align:right;" | 0 || 4100 || Chr 1, 6 ||
| Cybermodem Helmet || Head || style="text-align:right;" | 16 || style="text-align:right;" | 0 || style="text-align:right;" | 4100 || Chr 1, 6 ||
|-
|-
| Smart Helmet (w/comlink) || Head || style="text-align:right;" | 18 || style="text-align:right;" | 0 || 800 || Neo, 56 || LL, IR, Target
| Smart Helmet (w/comlink) || Head || style="text-align:right;" | 18 || style="text-align:right;" | 0 || style="text-align:right;" | 800 || Neo, 56 || LL, IR, Target
|-
|-
| Sneaksuit Helmet || Head || style="text-align:right;" | 18 || style="text-align:right;" | 0 || 185 || Chr 2, 28 || enclosed
| Sneaksuit Helmet || Head || style="text-align:right;" | 18 || style="text-align:right;" | 0 || style="text-align:right;" | 185 || Chr 2, 28 || enclosed
|-
|-
| Ballistic Nylon Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || 100 || CP20, 57 || 90% have faceshield
| Ballistic Nylon Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | 100 || CP20, 57 || 90% have faceshield
|-
|-
| Militech M88 Combat Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | -1 || 5000 || CB2, 61 || 15SP face shield
| Militech M88 Combat Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | -1 || style="text-align:right;" | 5000 || CB2, 61 || 15SP face shield
|-
|-
| U.S. Army Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || 500 || HoB, 87 || 20SP face shield
| U.S. Army Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | 500 || HoB, 87 || 20SP face shield
|-
|-
| 'Guercio' Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || 600 || Chr 3, 8 || +10 vs Gas
| 'Guercio' Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | 600 || Chr 3, 8 || +10 vs Gas
|-
|-
| 'Gianni' Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || 800 || Chr 3, 8 || Smartgoggles
| 'Gianni' Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | 800 || Chr 3, 8 || Smartgoggles
|-
|-
| Police Issue Paramedic Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || 180 || P&S, 39 || AD, radio
| Police Issue Paramedic Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | 180 || P&S, 39 || AD, radio
|-
|-
| Full Plate Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || 60 || SW, 34 ||
| Full Plate Helmet || Head || style="text-align:right;" | 20 || style="text-align:right;" | 0 || style="text-align:right;" | 60 || SW, 34 ||
|-
|-
| Mirage Gear Helmet || Head || style="text-align:right;" | 25 || style="text-align:right;" | -1 || 140 || Chr 2, 28 ||
| Mirage Gear Helmet || Head || style="text-align:right;" | 25 || style="text-align:right;" | -1 || style="text-align:right;" | 140 || Chr 2, 28 ||
|-
|-
| Police Issue Patrol Helmet || Head || style="text-align:right;" | 25 || style="text-align:right;" | 0 || 230/430 || P&S, 39 || AD, radio, light
| Police Issue Patrol Helmet || Head || style="text-align:right;" | 25 || style="text-align:right;" | 0 || style="text-align:right;" | 230/430 || P&S, 39 || AD, radio, light
|-
|-
| Police Issue Riot Helmet || Head || style="text-align:right;" | 25 || style="text-align:right;" | 0 || 650 || P&S, 39 || +10 min of air
| Police Issue Riot Helmet || Head || style="text-align:right;" | 25 || style="text-align:right;" | 0 || style="text-align:right;" | 650 || P&S, 39 || +10 min of air
|-
|-
| Full Plate Helmet || Head || style="text-align:right;" | 25 || style="text-align:right;" | 0 || 100 || SW, 34 ||
| Full Plate Helmet || Head || style="text-align:right;" | 25 || style="text-align:right;" | 0 || style="text-align:right;" | 100 || SW, 34 ||
|-
|-
| M-88A2 Enhanced Helmet || Head || style="text-align:right;" | 25 || style="text-align:right;" | 0 || 2399 || SW, 35 || SP20 visor
| M-88A2 Enhanced Helmet || Head || style="text-align:right;" | 25 || style="text-align:right;" | 0 || style="text-align:right;" | 2399 || SW, 35 || SP20 visor
|}
|}
----
''Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions, & Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02.''

Revisión del 19:04 1 abr 2026

SOFT ARMOR

* Contra armas de filo la protección es la mitad.

RPA: Revised Personal Armor, la munición perforante no la afecta, y tampoco las armas de filo.

Fuentes:

  • CB 1,2,3: Informe corporativo
  • CGen: Cybergeneration
  • Chr: Chromebook 1,2,3,4
  • CP20: Manual básico 2020
  • ECO: EcoFront
  • HoB: Patria de los valientes
  • I1.1: Fanzine interfaze (vol y #)
  • NC: Night City
  • Neo: Neo Tribes
  • P&S: Proteger y servir
  • PAC: Cuenca del Pacífico
  • RM: Remember Me
  • SF: Firestorm: Stormfront
  • SOF2: Soldado de fortuna
  • SW: Firestorm: Shockwave
  • UK: Rough Guide to the U.K.


SOFT ARMOR

SOFT ARMOR COVERS SP EV COST SOURCE NOTES
Cloth, Light Synthetic Leather* Torso, Arms, Legs 0 0 Varies CP20, 57
SkinTight Armor Padding Torso, Arms, Legs -1/3rd Varies 1500+ I1.1, 39
Synth Leather Jacket/Pants Torso, Arms/Legs 4 0 200/150 Neo, 56
Synthetic Leather Gloves Hands 4 0 50 Neo, 56
Synthetic Leather Boots Feet 4 0 100 Neo, 56
Spiked Boots* Feet/Legs 5 0 20 Pac, 149 1d6+2 damage
Pearl Eye Skirt and Jacket* Torso, Arms, Legs 5 0 730 Chr 4, 60 +2 W&S
Armored Stockings* Legs 6 0 110 Chr 2, 28 styles vary
Duraweave Stockings* Legs 6 0 105 Chr 4, 58
Takanaka Arachni-Silk Suit* Torso, Arms, Legs 6 0 500 Chr 4, 60 +2 W&S
Militech M78 RPA T-Shirt Torso 7 0 130 CB2, 63
Militech M96 Ghostsuit* Whole Body 10 -1 5300 Chr 2, 27 -4 A/N
Gibson Sneak Suit* Whole Body 10 0 560 Chr 2, 28 -4 A/N in dark
Sonar-Baffling Diving Suit* Whole Body 10 -2 3500 Chr 2, 28
Flein Duraweave Suit* Torso, Arms, Legs 10 0 500 Chr 4, 60 +2 W&S
Ruf Tread Nylar Bodysuit* Torso, Arms, Legs 10 0 300 Chr 4, 62
Gibson Battlegear Bodysuit* Torso, Arms, Legs 10 0 300 Chr 4, 62
"Depth Charge" Wetsuit* Torso, Arms, Legs 10 -3 3250 SF, 30 10hrs air
"Big Blue" Wetsuit* Torso, Arms, Legs 10 -2 2600 SF, 30 10hrs air
Kevlar T-Shirt, Vest* Torso 10 0 90 CP20, 57
Gibson Armor T-Shirt* Torso 10 0 10 Chr 1, 62
Uniware Torso Armor/Leg Pads* Torso/Legs 10 0 60/60 Chr 1, 59
RecreaTech Kevlon Pads Knees, Elbows 10 0 75 Chr 4, 56
Soviet Military Bearskin Hat* Head 10 0 75 CB3, 72 protect to -20°C
Militech M73 Mirage Gear* Whole Body 12 -1 1050 Chr 2, 28 -2 A/N 1,5kg
Cybermodem Utility Suit* Whole Body 12 0 6300+ Chr 1, 7
Armored Motorcycle Jacket Torso/Arms 12/4 0 300 Neo, 56
National Guard Armor Torso, Limbs/Head 14/20(h) 0 — SW, 84
Soviet Military Greatcoat* Torso, Arms, Legs 14 -1 250 CB3, 72 protect to -20°C
Eji Armored Cloak* Torso, Arms, Legs 14 0 500 Chr 1, 64
U.S. Army Field Armor* Torso, Arms, Legs 14 0 1000 HoB, 87 NBC
+Optional Metal Inserts Torso, Legs 20(h) -1 — —
'Lano' Coveralls* Torso, Arms, Legs 14 -2/0 1600 Chr 3, 7 Diff to Notice
Light Armor Jacket* Torso, Arms 14 0 150 CP20, 57
Gibson Denim Jacket* Torso, Arms 14 0 150 Chr 1, 62
Uniware Armor Jacket* Torso, Arms 14 0 200 Chr 1, 59
Militech M78 RPA Jacket Torso, Arms 14 -1 300 CB2, 63
Eji Armored Jacket* Torso, Arms 14 0 300 Chr 1, 64
Icon America Morplex Shirt* Torso, (Arms) 14 -1 130 Chr 4, 62
Ballistex Marine Survival Vest Torso 14 (5) -1/-4 250 CB3, 31 float 3D10+20hrs
Gibson Battlegear Fatigues* Legs 14 0 125 Chr 4, 62
Marine Combat Wetsuit* Whole Body 15 0 — SF, 70
"Big Blue" Kevlar Wetsuit* Torso, Arms, Legs 15 -2 2600 SF, 30 10hrs air
Surveillance Clothing Anywhere 15 0 5-7x SF, 99
Arasaka "Blackjack" Stealth* Whole Body 16 -2 10 SW, 35 +3 stealth, -4 A/N
Tanaka Armor Topcoat* Torso, Arms, Legs 16 0 2000 Chr 1, 63
Tanaka Armor Opera cloak* Torso, Arms, Legs 16 0 1200 Chr 1, 63
BodyTest Roadrasher* Torso, Arms, Legs 16 0 200 CGen, 88
Full Enviro Wetsuit* Torso, Arms, Legs 16 0 350 CGen, 88 1h air, +swim
Kevleather Action Jacket* Torso, Arms, (Legs) 16 0 Varies NC, 130 custom made
Gibson Armor Jeans* Legs 16 0 30 Chr 1, 62
Uniware Armor Trenchcoat* Torso, Arms, Legs 18 0 300 Chr 1, 59
Plastech Duster* Torso, Arms, Legs 18 0 845 Chr 4, 62 +1 W&S
Ruf Tread Kevlon Jacket* Torso, Arms 18 -1 350 Chr 4, 62
Medium Armor Jacket* Torso, Arms 18 -1 200 CP20, 57
Biotechnica Enviro Gloves Hands 20 0 200 EF, 33
Heavy Armor Jacket Torso, Arms 20 -2 250 CP20, 57
Police Issue Patrol Armor Torso/Arms/Legs 20/15/18 -2 900 P&S, 39
+Optional Alloy Plates Arms, Legs +5 -1 — —
Ultrakevlar Bodysuit Torso, Arms, Legs 20 0 — RM, 65 CIA use only
Fireproof Clothing Torso, Arms, Legs 20 vs Fire 0 65-250* Chr 1, 11

HARD ARMOR

HARD ARMOR COVERS SP EV COST SOURCE NOTES
Ceramet Inserts adds to soft SP Whole Body 5 -0.5/loc 40/location SW, 34 turns soft to hard SP
Esporma Environment Suit Anywhere 10/30 -3 725 Chr 3, 16 60min air
Spyke Body Plating Legs 10 0 400-600 Chr 3, 30 +10 SDP
Leg & Knee Spikes Held 10 0 10/25 PAC, 149 1d6+3 damage
Police General Purpose Shield Whole Body 10 0 80 P&S, 40
Medieval Armor Torso, Arms, Legs 14 -6 3500/10,600 Chr 1, 16
C-Ballistic Light Mesh Arm 15 0 — I1.1, 39
SPM-2 Battleglove+ Held 15 0 970 PAC, 149 2d6/3d6 damage
Police Issue Riot Shield Torso 15 0 150/180 P&S, 40 built-in taser
Sneaksuit Flak Vest* Torso 16 -1 375 Chr 2, 28
Militech M78 RPA Hvy.Vest Torso 18 -2 300 CB3, 63
Mirage Gear Flak Vest* Torso, A, H/Legs 18 -1 275 Chr 2, 28 utility harness
Arasaka Combat Armor — 18/4(s) -1 — SW, 80
Militech Combat Armor — 18/20/14(s) -1 — SW, 82
Full Plates Torso/Head/Limbs 20 -1/area 60/location SW, 34 +3 EV full suit
MedicGear Combat Armor Any location 20 -3 3400 Chr 2, 19 +2 Med rolls
Standard Army Trooper Armor Whole Body 20 -1 — SW, 85
Reactive Body Armor Whole Body Torso, Head 20 -1 4990 UK, 37 detects laser/smart
Flak Vest* Torso 20 -1 200 CP20, 57
Hiking Boots Feet & Ankles 20 0 45 EF, 33
'Pinamonte' Boots Feet & Ankles 20 0 500 Chr 3, 8
Ruf Tread Boots Feet & Ankles 20 0 175 Chr 4, 62
Gibson Battlegear Greaves Legs 20 0 175 Chr 4, 62
Flak Pants* Legs 20 -1 200 CP20, 57
CINO "Seagod" Hardshell Whole Body 20 -2 35000 SF, 30 5hrs air
OTEC "Rahab II" Hardshell Whole Body 20 -3 13500 SF, 30 4hrs air
Full Plates Any location 25 -1/area 100/location SW, 34 +3 EV full suit
Militech EMA-1 "Softshell" Whole Body 25 0 8500 SW, 35 48hrs power
Metal Gear Whole Body 25 -2 600 CP20, 57
Moto-Cross Armor Torso, Arms, Legs 25 -2 750 Neo, 56 padded MG
Max Threat Urban Riot Armor Torso, Arms/Legs 25/20 -3 1200 P&S, 39
+Optional Alloy Plates Arms, Legs Torso +8 0 — —
Door Gunner's Vest Torso 25 -3 250 CP20, 57
U.S. Army Assault Armor Whole Body 28 -2 3000 HoB, 87 2hrs air
Pit Viper Whole Body 30 0 26000 SOF2, 22 radio, HUD, 1 hr air
Hooded Viper Whole Body 30 0 48000 SOF2, 22 radio, HUD, 1 hr air

HELMETS & HEADWARE

HELMET / HEADWARE COVERS SP EV COST SOURCE NOTES
Protective Headgear Insert Head 4 0 50 Chr4, 69 concealable
Motorcycle Helmet Head 8 0 100 Neo, 56 face shield
Steel Helmet Head 15 0 20 CP20, 57 90% have faceshield
Police Issue Traffic Helmet Head 15 0 170 P&S, 39 20 shot camera
"Deepstar" Nuscuba Helmet Head 15 -2 2000 SF, 29 180min air
"Big Blue" Nuscuba Pack Head, Torso (Back) 15 -2 2600 SF, 30 10hrs air
"Depth Charge" Nuscuba Pack Head, Torso (Back) 15 -3 3250 SF, 30 10hrs air
Ghostsuit Helmet Head 16 0 600 Chr 2, 27 enclosed
Cybermodem Helmet Head 16 0 4100 Chr 1, 6
Smart Helmet (w/comlink) Head 18 0 800 Neo, 56 LL, IR, Target
Sneaksuit Helmet Head 18 0 185 Chr 2, 28 enclosed
Ballistic Nylon Helmet Head 20 0 100 CP20, 57 90% have faceshield
Militech M88 Combat Helmet Head 20 -1 5000 CB2, 61 15SP face shield
U.S. Army Helmet Head 20 0 500 HoB, 87 20SP face shield
'Guercio' Helmet Head 20 0 600 Chr 3, 8 +10 vs Gas
'Gianni' Helmet Head 20 0 800 Chr 3, 8 Smartgoggles
Police Issue Paramedic Helmet Head 20 0 180 P&S, 39 AD, radio
Full Plate Helmet Head 20 0 60 SW, 34
Mirage Gear Helmet Head 25 -1 140 Chr 2, 28
Police Issue Patrol Helmet Head 25 0 230/430 P&S, 39 AD, radio, light
Police Issue Riot Helmet Head 25 0 650 P&S, 39 +10 min of air
Full Plate Helmet Head 25 0 100 SW, 34
M-88A2 Enhanced Helmet Head 25 0 2399 SW, 35 SP20 visor